Cosmere RPG Beta Launch
  1. #1

    Help with custom feats and actions

    Hello,

    I've attempted to search for an answer to this but I'm not finding anything, so hopefully I can get some help from one of you all.

    I'm making a custom subclass, and I'm homebrewing a feat that give advantage. Now I know how to create a power, and how to make an effect to give adv/disadv.

    What I need help with is currently, a built-in class like rogue or fighter, when gaining levels the feats and associated powers will be automatically added to the actions tab. For example, when taking fighter you get action surge, which will automatically be added to the abilities and actions tab. The feat I want to make is only being added to the abilities tab, there is no associated actions tab feature being automatically added.

    Can someone help me figure out how to make it where, when adding a level with a custom class, associated abilities are automatically added to the action tab?

    thank you.

  2. #2
    LordEntrails's Avatar
    Join Date
    May 2015
    Location
    -7 UTC
    Posts
    17,894
    Blog Entries
    9
    First, we have to know in which ruleset. And if D&D 5E, then please clarify if its Legacy or 2024 rules.

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  3. #3
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    21,609
    Currently the actions that are being added to the actions tab are hard coded into the ruleset. The ruleset recognises the name of the ability (such as Rage) and adds the effect associated with that ability. So there isn’t a form of words you can use for a Homebrew class that would add effects. You would need to write an extension to do that automagically.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  4. #4

    Join Date
    Apr 2018
    Location
    Sydney, Australia
    Posts
    265
    Also, is an actual Feat, or a Class Ability? A Fest is separate and can be picked by anyone. The Fighters Action Surge is an ability, not a feat, and is handled differently.

  5. #5
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    21,609
    Quote Originally Posted by johnecc View Post
    Also, is an actual Feat, or a Class Ability? A Fest is separate and can be picked by anyone. The Fighters Action Surge is an ability, not a feat, and is handled differently.
    Feats are handled similarly to class and species abilities. They are all hard coded, with the possible exception of ones that give a skill or ability choice.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  6. #6

    Join Date
    Apr 2018
    Location
    Sydney, Australia
    Posts
    265
    Apologies, by “handled differently” I meant the fact that abilities are part of the class, and feats are separate and have their own popup window

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
GI JOE RPG Launch

Log in

Log in