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October 30th, 2024, 14:38 #11Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 30th, 2024, 15:17 #12
- Join Date
- Jul 2018
- Posts
- 104
I know the right click but it doesn't actually close, it minimizes. Same function with minimize on story and image entries etc. Don't know why Close is close on those but Close is "Minimize" on that panel.
And then the mini button gets lost among the NPC sheets and the map and the stories. I know I can move it too. The screen space is already not that big tho.
I don't know, it being meshed into the panel on the right would be awesome. I'll try moving it to there from now on. I'm guessing an interactive window cannot be placed into the button panel so my request is probably not even doable.
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October 30th, 2024, 15:33 #13
You need a way of opening the panel once you close it. So, yes, closing the panel causes a small button to appear on the desktop allowing you to re-open the DC panel.
Are you referring to a button oo open/close from the right sidebar? Or are you wanting the DC panel embedded in the right sidebar? If the latter, this goes against the whole design of the FG sidebar and is unlikely to happen unless that FG design philosophy changes.
If the former, then you can unlock and move the button to the sidebar, for example:
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 30th, 2024, 21:27 #14
I think that what Husey and myself are feeling is largely based on the UX of that window. It feels out of place anywhere I put it. It needs a home. Sure you can unlock and move things around, but because it's kind of an awkward size compared to many other elements it never quite looks right. And the appearance of the panel doesn't help either. It's not like the combat tracker or the chat where they look like objects that are meant to stand on their own. It looks like a "child" window that should be a tooltip or something. I think you could either make it look like many of the other windows with a frame and such, or you integrate it into the "background" by making the background transparent and have it sit nicely in that bottom strip of the desktop with the green background along with the dice and modifier buttons.
Once again, really loving the new theme. This is just a minor gripe that I'm trying to figure out how to articulate.
Edit: maybe it would make sense to have a spot next to the Modifier window in the bottom left. Just a place to quickly write a DC. Then if you click on it, it pops out the full window we see now. I feel like these two elements occupy the same space for the GM: modifying rolls, and setting DC's. I think this would do what I tried to describe above, make the GM DC panel feel like an integrated part of the desktop in a logical way. I'll try to Photoshop together my idea later to see if it works and if others agree with the concept, or if I'm just crazy.Last edited by Neovirtus; October 30th, 2024 at 21:32. Reason: Additional thought
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October 30th, 2024, 21:53 #15
Definitely agree that embedding the DC window into the desktop in some way would be excellent. As long as it stayed in front of full-screen maps I wouldn't mind if other windows could occlude it.
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October 31st, 2024, 04:46 #16
Something like this is what I'm envisioning. The green arrow or similar could be used to hide/show the larger panel with the full options. Obviously I'm no graphic designer, but something like this might help integrate the GM DC panel into the virtual desktop a bit more.
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October 31st, 2024, 06:35 #17
- Join Date
- Jan 2018
- Posts
- 78
My groups are enjoying the new theme. One thing I noticed is that the font used for Story headings (the all caps font in the title bar and the heading text) does not support the action special characters. Also, it would be nice if the uncapitalized characters in that text were shown in a slightly smaller font (small caps). I do see that Paizo makes use of that look in their headings, so it would not clash with the theme.
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October 31st, 2024, 09:17 #18
- Join Date
- Jul 2018
- Posts
- 104
That looks soooo good. I don't know how the popped up window would look but this is a great point to start the concept of integrating it more.
Would love some small caps too. Don't know off the top of my head how the I ı İ i letters look right nowLast edited by HuseyinCinar; October 31st, 2024 at 09:29. Reason: 2nd quote
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October 31st, 2024, 18:00 #19
I was unaware actions symbols were being used in headers. I'll look into adding that support.
The font for those headers is actually already small caps like Paizo uses, though the Taroca font has less drastic differences between large and small caps and the baseline looks like it's slightly off for the font. I'll see about adjusting the baseline.
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Yesterday, 23:22 #20
I'll edit the original post for visibility, but heads up that dark mode versions of both the Pathfinder 2e and Starfinder 2e themes are now available for free on the Forge.
PF2: https://forge.fantasygrounds.com/shop/items/1975/view
SF2: https://forge.fantasygrounds.com/shop/items/1976/view
Let me know if anyone comes across any issues and we'll get them addressed.
Thanks!
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