Thread: Disappointing Update Progress
-
Yesterday, 19:02 #11
-
Yesterday, 19:08 #12Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
-
Yesterday, 19:13 #13
-
Yesterday, 20:52 #14
I'm not seeing this. I tested on the biggest map I could find with token at one end zoomed in and pinged the opposite end of the map. Ping remained until player view moved to the ping which took no more than a second or two. What size of map are you using and have you tested without extensions?
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
Yesterday, 21:09 #15
I assume you did a real test with webm fog clouds and darkness with tokens LOI both visible and not inside both and not some simple map with simple stuff going on? I for sure took more than 2 seconds for it to scroll the 300 ft or so across my map. (and of course there were extensions why would I care if something only worked without them? Rather pointless to use for me then. )
Last edited by SilentRuin; Yesterday at 21:12.
Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
-
Yesterday, 21:31 #16
- Join Date
- May 2016
- Posts
- 567
Maybe its time for testers, bug reporters, ect to be rewarded with something other than the occasional thank you. How about some free store products once in a while....
-
Yesterday, 21:33 #17
Bah. My users don't test anything and if they did I'd not reward them for it. As far as when I have to test FGU its simply to keep my stuff working.
A proper reward would be to always keep things working without any need for me to test!
Speaking of PING with client test - pindercarl has the exact campaign I tested that with when I asked if there was a way to set the length of time PING remained active. He can validate what I see simply by starting off away from where vision is active in the dark someplace on client then Ping where PC/NPCs have vision and it will dissapear as its still scrolling over (more than 2 seconds - maybe 3).Last edited by SilentRuin; Yesterday at 21:36.
Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
-
Yesterday, 21:56 #18
Here is the exact case... first image the ping cannot fit on client so it appears at edge of map
Screenshot_6.png
Then as it drags into view of the actual area the ping is in - you see the ping going - but image is still shifting at this point
Screenshot_5.png
Then it starts to enter the actual end of shift of map (but is still shifting) as seen here.
Screenshot_7.png
And right before it finishes shifting ping is gone (2 seconds or so expired). Human eyes need some time to see surroundings and figure out what ping is all about IMHO.
In the end, this is not critical as I did not even know of its existence until the author mentioned it and pindercarl clarified it could be used to center view on client side via a ping point of interest. In the end, something is better than nothing and I can live without a way to make the ping last longer (optional param). Though the timer should probably not start until the clients maps have all shifted to a halt (IMHO)Last edited by SilentRuin; Yesterday at 22:00.
Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
-
Yesterday, 22:07 #19If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
Yesterday, 22:09 #20Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
Thread Information
Users Browsing this Thread
There are currently 5 users browsing this thread. (0 members and 5 guests)
Bookmarks