Thread: 5E - Better Combat Effects Gold
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October 30th, 2024, 00:07 #641
Fair enough. I agree with you in principle but we've just run it RAW so they are clicking the effect right before damage. I'm good with it as is and it's not insane to remember to bump it up every 2 levels (he's level 12 already so it'll be pretty infrequent from here on out).
We also use house rule advantage stacking that isn't handled by FG (although I would love to see an extension that did this and variations on it, like just N d20s equal to net (ad/disad)vantages):
Instead of any amount of Advantage and Disadvantage canceling each other out, the net Advantage or Disadvantage matters.
Advantage/Disadvantage Schedule:
1 Net Advantage/Disadvantage – Roll 2d20, take the higher/lower result (as normal).
2 or more Net Advantages/Disadvantages – Roll 2d20, take the higher/lower result +/-n where n is the number of Net Advantages/Disadvantages
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Today, 16:26 #642
- Join Date
- Apr 2019
- Posts
- 19
Hello,
I had a few questions:
1. For the MASTERY operator, is it possible to tie it to a specific weapon or is it only tied to a mastery? I know it's possible to create custom masteries to work around this, but I wasn't sure if there was another option.
2. I was hoping to automate the paralyzed effect portion of 5e that auto crits when attacks are made within 5 feet, but I'm having brain power issues coming up with the effect. I imagine it's something along the lines of IFT: ATKDIST(5); ATKHADDT: CDMG but all the attack modifiers except for the damage one seem to only work on the source of the effect, and I'm also not sure how to use the CDMG effect. I also don't know if there's an easier way to do the effect (if it is possible).
Any help would be appreciatedLast edited by Kumajuhl; Today at 16:30.
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