Thread: Rolemaster FRP Extension 2.1
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September 15th, 2024, 16:53 #381
- Join Date
- Apr 2011
- Posts
- 2,296
Hi micael,
The last update I did to the RMC ruleset was a month ago and it was just some things to get it working with the new version of CoreRPG at the time.
Dakadin
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September 24th, 2024, 13:15 #382
- Join Date
- Jan 2012
- Posts
- 244
Hi Dakadin,
FRPG its still crawling slow- if I open a char for the first time as DM it takes nearly a minute- and I am not able to change an attribute (agility) because after typing in the first digit FRPG takes to long, so the second digit is overwrting the first one...when could you have alook to that?
Thanks
Micael
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September 25th, 2024, 07:23 #383
- Join Date
- Apr 2011
- Posts
- 2,296
Hi Micael,
I see the issue and am working on getting it fixed.
Dakadin
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Yesterday, 22:25 #384
- Join Date
- Nov 2019
- Posts
- 2
Howdy all,
I am see an issue a few UI issues. I have no issue with helping through coding if I could get access to the code. This UI issue is making thing harder foo my players.
The biggest issue is the Skill dev Window. I can no longer see the old apply button plus the 2 bottom button you can not read them.
Skill Dev.jpg
Thanks,
Nightmare93
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Today, 05:36 #385
- Join Date
- Apr 2011
- Posts
- 2,296
Hi Nightmare93,
Change to a non-dark theme and you will be able to read the labels on those controls.
Dakadin
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Today, 07:08 #386
- Join Date
- Nov 2019
- Posts
- 2
Dakadin, thanks for your quick reply.
The Issue was that the add skill levels to the Character sheet was no longer available (Apply). I have attach one with out a dark theme (New Core). At the bottom you see only 2 buttons and none of the rest. I have attached the RMC Skill Dev with new Core as well where you can see the button to work with.
Skill Dev2.jpg
Skill DevRM.jpg
Thanks, Nightmare93
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