GI JOE RPG Launch
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  1. #21
    Thanks, gives me more direction on where to look for faults. Thank you again.
    Dominic Morta
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  2. #22
    Minxdobby69's Avatar
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    I believe I have all previous data entry issues fixed. Please keep reporting any new items found.
    Minx

  3. #23
    Wizards, bards and sorcerers seems to be dumping all spells under a single "Spells ([Class])" Group, they're not beeing separated into the proper ring groups, so it seems to be a problem with the Arcane classes, since Divine, Primordial and Wyrd do go into the proper ring(lvl) groups.
    Also, in a somewhat related topic, will there be again a way to create new power groups within FGU? That woud help a lot to mitigate this issue while a permanent solution is implemented.
    Ed.: In a revision of the power group, it seems it was created as an "Abilities" group, when I changed it to a "Spell" group it created the appropriate ring(lvl) groups and classified the already added spells correctly, in case this might help.
    Last edited by MasterZamna; Yesterday at 18:46.

  4. #24
    Zacchaeus's Avatar
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    Quote Originally Posted by MasterZamna View Post
    Wizards, bards and sorcerers seems to be dumping all spells under a single "Spells ([Class])" Group, they're not beeing separated into the proper ring groups, so it seems to be a problem with the Arcane classes, since Divine, Primordial and Wyrd do go into the proper ring(lvl) groups.
    Also, in a somewhat related topic, will there be again a way to create new power groups within FGU? That woud help a lot to mitigate this issue while a permanent solution is implemented.
    Ed.: In a revision of the power group, it seems it was created as an "Abilities" group, when I changed it to a "Spell" group it created the appropriate ring(lvl) groups and classified the already added spells correctly, in case this might help.
    I'm not seeing any issues with Wizard created using the Character Wizard. Spells are populated into the correct spell power groups by level. Do you have any steps to recreate that I might be missing (also make sure you disable extensions before checking). EDIT: Just noticed this is the Tales of the Valiant thread; so ignore me. I don't have this so I don't know if it's an issue just with this ruleset.

    You can create a power group. Click on the Add power button at the bottom right and then click on the edit list button beside it. This will open up the right hand box into which you can put the name of your power group.
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    Last edited by Zacchaeus; Yesterday at 19:43.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  5. #25
    Ok, the power groups creation really helps, thx a lot.
    But yes, the issue is with the Arcane classes and spells from the ToV Player's Book, both with the Character Wizard and the Manual Creation.

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