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  1. #21
    Thanks, gives me more direction on where to look for faults. Thank you again.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

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  2. #22
    Minxdobby69's Avatar
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    I believe I have all previous data entry issues fixed. Please keep reporting any new items found.
    Minx

  3. #23
    Wizards, bards and sorcerers seems to be dumping all spells under a single "Spells ([Class])" Group, they're not beeing separated into the proper ring groups, so it seems to be a problem with the Arcane classes, since Divine, Primordial and Wyrd do go into the proper ring(lvl) groups.
    Also, in a somewhat related topic, will there be again a way to create new power groups within FGU? That woud help a lot to mitigate this issue while a permanent solution is implemented.
    Ed.: In a revision of the power group, it seems it was created as an "Abilities" group, when I changed it to a "Spell" group it created the appropriate ring(lvl) groups and classified the already added spells correctly, in case this might help.
    Last edited by MasterZamna; Yesterday at 18:46.

  4. #24
    Zacchaeus's Avatar
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    Quote Originally Posted by MasterZamna View Post
    Wizards, bards and sorcerers seems to be dumping all spells under a single "Spells ([Class])" Group, they're not beeing separated into the proper ring groups, so it seems to be a problem with the Arcane classes, since Divine, Primordial and Wyrd do go into the proper ring(lvl) groups.
    Also, in a somewhat related topic, will there be again a way to create new power groups within FGU? That woud help a lot to mitigate this issue while a permanent solution is implemented.
    Ed.: In a revision of the power group, it seems it was created as an "Abilities" group, when I changed it to a "Spell" group it created the appropriate ring(lvl) groups and classified the already added spells correctly, in case this might help.
    I'm not seeing any issues with Wizard created using the Character Wizard. Spells are populated into the correct spell power groups by level. Do you have any steps to recreate that I might be missing (also make sure you disable extensions before checking). EDIT: Just noticed this is the Tales of the Valiant thread; so ignore me. I don't have this so I don't know if it's an issue just with this ruleset.

    You can create a power group. Click on the Add power button at the bottom right and then click on the edit list button beside it. This will open up the right hand box into which you can put the name of your power group.
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    Last edited by Zacchaeus; Yesterday at 19:43.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  5. #25
    Ok, the power groups creation really helps, thx a lot.
    But yes, the issue is with the Arcane classes and spells from the ToV Player's Book, both with the Character Wizard and the Manual Creation.

  6. #26
    I'm inputting some of my custome player options for ToV and am running into issues with custom backgrounds. Basically, with the character wizard, all it seems to detect is the list of talents. I think maybe it's got some hard coding based on the names?

    I copied the criminal background into my campaign, tried to use it in the wizard, and it worked...skills,etc, show up as things to pick. Modify the same record to swap out a few skills and change the name of the background, and nothing but a choice of talents shows up.

    I copy the criminal background again into my campaign and the copied record works as expected. Change the name, and only the name to criemeinal or something like that...and only talents show up.

    Is there no way to make custom/3p/homebrew backgrounds work in the character wizard?

  7. #27
    It would require an extension as the data is hard coded to ensure the current player options are accessible. So the answer is currently that you would need to set up homebrew content by hand that which the system can't handle.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

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