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  1. #441

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    Quote Originally Posted by flashingturtle View Post
    And is there any way for players to draw their own action cards instead of them being dealt by the GM or autodealt on the turn end? It would be like rolling the d20 in d&d, and an extension or something would be good to enable players to do this manually. Also for skill challenges, chases etc, letting them draw their own cards would be much better. Thanks!
    This has me curious.
    The way it works in FGU is how it works at the table.
    Initiative in Savage Worlds is nothing like rolling a d20 in D&D. It's like a casino dealer at a poker table.
    What's the purpose of having players draw their own cards?
    How is this better than the CT auto dealing and handling Edges like Quick and dropping bennies for another deal?
    Add feature suggestions for Savage Worlds to Fantasy Grounds Feature Request.

  2. #442
    Quote Originally Posted by Mike Serfass View Post
    This has me curious.
    The way it works in FGU is how it works at the table.
    Initiative in Savage Worlds is nothing like rolling a d20 in D&D. It's like a casino dealer at a poker table.
    What's the purpose of having players draw their own cards?
    How is this better than the CT auto dealing and handling Edges like Quick and dropping bennies for another deal?
    At the table the GM draws the cards and gives them to players.

    SWADE is not D&D!
    Savage Rifts© on Fantasy Grounds Store
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  3. #443
    flashingturtle's Avatar
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    sure i hear hear what youre saying, you deal cards. it would just make it a little more engaging for the players, especially chases and dramatic tasks. also they are used to rolling init and its a bit of a culture shock. . it also feels a little rail roady. it might not work, i was just hoping there was an extension so we could try it at the table. its not a dealbreaker.

    i'll try to get on discord sometime to over the finer points of the typos and bugs. in the meantime would it be possible to open the terror on the dark frontier region guide so the gm can edit it? it has rumour tables that are DM only so its not for player use, it would be a big help.

    thanks

  4. #444
    Savage Worlds the GM deals cards to players. Its not rail roady.

    The discord option is to discuss how to use FG not discuss bugs or typos. Like how to use the Book copy page function to copy content from locked books to your campaign to share with players. Since it seems a lot of what you ask is nothing to do with Rifts and more FG/SWADE related.

    Region Guide will be GM in the next update.
    Savage Rifts© on Fantasy Grounds Store
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  5. #445
    flashingturtle's Avatar
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    the book copy page function dosent work when its locked

  6. #446
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    and there are still lots of double entries - for example 'south america' and 'Western Europe@ on the 'Global Overview' page of the tomorrow legion players guide.

  7. #447

  8. #448

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    Have you recently done a revert changes on the module? It seems like there's something cached. A revert may help.
    Add feature suggestions for Savage Worlds to Fantasy Grounds Feature Request.

  9. #449

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    I put a response to the card initiative on discord, since it's more appropriate there and I want to keep this thread on topic.
    Add feature suggestions for Savage Worlds to Fantasy Grounds Feature Request.

  10. #450
    Quote Originally Posted by flashingturtle View Post
    the book copy page function dosent work when its locked
    Yes it does.
    Savage Rifts© on Fantasy Grounds Store
    Ultimate Edition Fantasy Grounds - ONLY ON Linux
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