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Today, 04:38 #1
You guys exhaust me - another bug in TEST
I've spent more than 10+ hours chasing these down and getting you to fix them. I'm exhausted by it and no longer have the will to care any more.
You have my code - you go figure it out. Combat group extension code:
Code:-- function to set old_eyes and select token options function setOldEyesSelectToken(tokenCT, nodeCT) if tokenCT.isActive() then if Session.IsHost then local nDU = GameSystem.getDistanceUnitsPerGrid(); local nSpace = math.ceil(DB.getValue(nodeCT, "space", nDU) / nDU); if OptionsManager.isOption("OLD_EYES", "faction") then -- Faction/space underlay local sFaction = DB.getValue(nodeCT, "friendfoe", ""); if sFaction == "friend" then tokenCT.addUnderlay(nSpace, "3F" .. ColorManager.COLOR_TOKEN_FACTION_FRIEND); elseif sFaction == "foe" then tokenCT.addUnderlay(nSpace, "3F" .. ColorManager.COLOR_TOKEN_FACTION_FOE); elseif sFaction == "neutral" then tokenCT.addUnderlay(nSpace, "3F" .. ColorManager.COLOR_TOKEN_FACTION_NEUTRAL); else tokenCT.addUnderlay(nSpace, "3F00FFFF"); end elseif not OptionsManager.isOption("OLD_EYES", "off") then local sHexRBG = OptionsManager.getOption("OLD_EYES"); tokenCT.addUnderlay(nSpace, "3F" .. sHexRBG); end end if OptionsManager.isOption("SELECT_OWNERS_TOKEN", "on") then local sOwner = DB.getOwner(nodeCT); -- if this has an owner sent request to select token - otherwise assume host controlling if sOwner and sOwner ~= "" then local msgOOB = {}; msgOOB.type = OOB_MSGTYPE_USERSELTOK; msgOOB.sNodeCT = DB.getPath(nodeCT); -- deliver message to the host for processing on it (can't do a lot of updates to DB from clients) Comm.deliverOOBMessage(msgOOB, sOwner); -- if this was a turn generated from host then it too must be updated on its select so vision/centering is triggered if Session.IsHost then -- make the selected item when active CT entry is set. local imageControl = ImageManager.getImageControl(tokenCT, false); if imageControl then imageControl.clearSelectedTokens(); imageControl.selectToken( tokenCT, true ) ; end end else -- make the selected item when active CT entry is set. local imageControl = ImageManager.getImageControl(tokenCT, false); if imageControl then imageControl.clearSelectedTokens(); imageControl.selectToken( tokenCT, true ) ; end end end end end
Screenshot_1.png
So this shot has got me, and as they say in the recent season of "Only Murders in the Building" I've scrawled my death indicator next to where my extension fell...
Screenshot_2.pngFree(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
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Today, 12:23 #2
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