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Today, 13:38 #11Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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Today, 14:17 #12
- Join Date
- Jul 2018
- Posts
- 99
I know the right click but it doesn't actually close, it minimizes. Same function with minimize on story and image entries etc. Don't know why Close is close on those but Close is "Minimize" on that panel.
And then the mini button gets lost among the NPC sheets and the map and the stories. I know I can move it too. The screen space is already not that big tho.
I don't know, it being meshed into the panel on the right would be awesome. I'll try moving it to there from now on. I'm guessing an interactive window cannot be placed into the button panel so my request is probably not even doable.
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Today, 14:33 #13
You need a way of opening the panel once you close it. So, yes, closing the panel causes a small button to appear on the desktop allowing you to re-open the DC panel.
Are you referring to a button oo open/close from the right sidebar? Or are you wanting the DC panel embedded in the right sidebar? If the latter, this goes against the whole design of the FG sidebar and is unlikely to happen unless that FG design philosophy changes.
If the former, then you can unlock and move the button to the sidebar, for example:
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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Today, 20:27 #14
I think that what Husey and myself are feeling is largely based on the UX of that window. It feels out of place anywhere I put it. It needs a home. Sure you can unlock and move things around, but because it's kind of an awkward size compared to many other elements it never quite looks right. And the appearance of the panel doesn't help either. It's not like the combat tracker or the chat where they look like objects that are meant to stand on their own. It looks like a "child" window that should be a tooltip or something. I think you could either make it look like many of the other windows with a frame and such, or you integrate it into the "background" by making the background transparent and have it sit nicely in that bottom strip of the desktop with the green background along with the dice and modifier buttons.
Once again, really loving the new theme. This is just a minor gripe that I'm trying to figure out how to articulate.
Edit: maybe it would make sense to have a spot next to the Modifier window in the bottom left. Just a place to quickly write a DC. Then if you click on it, it pops out the full window we see now. I feel like these two elements occupy the same space for the GM: modifying rolls, and setting DC's. I think this would do what I tried to describe above, make the GM DC panel feel like an integrated part of the desktop in a logical way. I'll try to Photoshop together my idea later to see if it works and if others agree with the concept, or if I'm just crazy.Last edited by Neovirtus; Today at 20:32. Reason: Additional thought
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Today, 20:53 #15
Definitely agree that embedding the DC window into the desktop in some way would be excellent. As long as it stayed in front of full-screen maps I wouldn't mind if other windows could occlude it.
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