Thread: Cyberpunk Red Wish List
-
March 10th, 2024, 07:48 #1
Cyberpunk Red Wish List
First, thank you to everyone who works on this project and ruleset. I love running my Cyberpunk game every other week!
There are some things I am curious about, however.
I want to be able to remove or change the name of the base skills. For example, I don't run with the "Personal Grooming" skill, so I would delete the skill off the CS to keep it clean.
Is there an ability to customize ammo for a new weapon? For example, I am making an acid gun and want to create a special acid exotic bullet ammo. How do I create a new type of ammo unit and then set the new gun to use that type of ammo?
Third, I noticed that when an NPC on the combat tracker is damaged, it can also damage them in the NPC directory. Individual revert changes are not always possible.
Is there a way to have a character in a vehicle like in Savage Worlds, where the player is in the vehicle's CT tracker?
On the Lifepath table, I would be willing to help format each section into their own table instead of one table so you don't get one line of the same results.
Again, thanks to everyone very much.Last edited by Poe the Homunculus; March 10th, 2024 at 07:51.
The beginning of any story is a happy accident; the end, a tragic fate.
-
March 12th, 2024, 15:30 #2
- Join Date
- Jun 2017
- Posts
- 79
In development, we wanted to ensure that the default skills had a safety mechanism built in the chance users managed to delete them. Since certain skills are required for functionality. So unfortunately it's less than possible to completely remove a core skill. Honestly I don't use that skill a whole lot either unless it's obviously likely relevant.
So all ammo is available for all weapons once it's created. There's no mechanism to limit ammo to certain gun types. You just have to create a new item and set the type to ammo. There's more nuanced information about the different fields here: https://fantasygroundsunity.atlassia...RED+Items#Ammo
In the case of ammo, you'd likely have most interest in the applied effect section. There should be some example ammo using that section. The air pistol has some example effects for using acid, although I'm not sure if we created the paint balls.
Huh, that might be related to the recent changes to fgu. I'll look into it.
When we originally developed the vehicle type, the functionality of the core vehicle type wasn't updated yet. But we do have plans to switch over. We just have to be careful about not breaking everyone's campaigns when we do it, then updating all vehicles to the new type.
I think Sean had some plans to do that at some point, but hasn't gotten around to it yet.
We've kinda been waiting on the mission kit to release before doing any major changes since the associated changes have potential to be quite obtrusive. And it's a good medium to build up some coding momentum to get these other issues worked out.
For sure I'll dig into the NPC issue this week though, that one would be critical. Can you provide any more details about the process to reproduce the issue?
-
March 13th, 2024, 17:08 #3
I dragged some Security Guards from the NPC tap onto the Encounters, edited them from the Encounters, and it had changed in the Reference Manual to reflect the new name (I was using them as Bozo Guards).
I attempted to reset the Security Guards on NPCs, but the cross-arrows did not appear or allow me to revert the change.The beginning of any story is a happy accident; the end, a tragic fate.
-
August 24th, 2024, 02:20 #4
I have another request. Is it possible to restore Luck using the Party Sheet or Combat Tracker? In Savage Words or D&D, a GM can click to restore Bennies/Hero Points from the Party Sheet. Is it possible to do the same in CP:R?
The beginning of any story is a happy accident; the end, a tragic fate.
-
August 24th, 2024, 19:20 #5
- Join Date
- Jun 2017
- Posts
- 79
I'll add it to my ruleset to-do list. I have a few other things on the list as well, so it won't be done immediately.
What tab is the button on in those rulesets?
-
August 24th, 2024, 20:34 #6
Main tab of the Party Sheet, and right-click on the Combat Tracker.
I suggest the main tab of the Party Sheet would be a better place for the GM then the CT.
Thank you!!The beginning of any story is a happy accident; the end, a tragic fate.
-
Today, 19:59 #7
- Join Date
- Oct 2024
- Posts
- 1
Hi everyone! I’m new to betting, and I keep seeing terms like "singles," "parlays," and "systems" everywhere, but I don’t fully understand the differences. I know singles are straightforward—just betting on one event outcome—but I’m a bit lost on how parlays and system bets work and what makes them better or riskier. For example, are parlays really worth the hype, or do they just seem exciting but aren’t practical? I’d love to hear some insights on this from experienced bettors here.
-
Today, 20:03 #8
- Join Date
- Oct 2024
- Posts
- 1
Good question! It can be confusing at first, but understanding the types of bets is key if you want to improve your odds and manage risks better. So, singles are straightforward, as you said; it’s one event, one outcome, and a clear result. Parlays, however, are multiple bets combined into one—like betting on three different games at once—and they all have to win for you to make money. While parlays offer high potential returns, they’re risky because losing even one game means you lose the whole bet. System bets, on the other hand, are a safer alternative to parlays, allowing for some flexibility. For example, if you have a system bet on three games, you can still get a return even if one game doesn't go your way. For anyone wanting to explore these betting options, I’d recommend checking out the pin-up casino app https://pin-up-bangladesh.net/app/ , which has a user-friendly setup that explains these bet types well. The pin-up casino app can give you hands-on experience with various bets and show you how the odds stack up. Definitely worth exploring if you’re interested in learning by doing!
-
Today, 20:05 #9
- Join Date
- Oct 2024
- Posts
- 1
Great breakdown! I agree that parlays can be thrilling but definitely risky. And yes, using an app like that to practice is a good call, especially if you’re new and just trying things out. It’s all about finding what works best for your risk level.
Thread Information
Users Browsing this Thread
There are currently 2 users browsing this thread. (0 members and 2 guests)
Bookmarks