Fantasy Grounds Merchandise
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  1. #11
    First two modules from the Campaign Book went live today on the Fantasy Ground store and on Steam:

    Seven Worlds Module 1: Rumors of War
    https://www.fantasygrounds.com/store...IPFGSWISSWCBM1

    Seven Worlds Module 2: Divided We Fall
    https://www.fantasygrounds.com/store...IPFGSWISSWCBM2


    Books 3 & 4 are in QA and should be live soon
    Books 5 & 6 are in the hopper for QA

  2. #12
    Sorontar's Avatar
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    Quote Originally Posted by Arsilon View Post
    First two modules from the Campaign Book went live today on the Fantasy Ground store and on Steam:

    Seven Worlds Module 1: Rumors of War
    https://www.fantasygrounds.com/store...IPFGSWISSWCBM1

    Seven Worlds Module 2: Divided We Fall
    https://www.fantasygrounds.com/store...IPFGSWISSWCBM2


    Books 3 & 4 are in QA and should be live soon
    Books 5 & 6 are in the hopper for QA
    Excellent - I look forward to reading through these

  3. #13
    Books 3, 4 & 5 out today...(Original post also updated)

    Seven Worlds Module 3: Into the Fire
    https://www.fantasygrounds.com/store...IPFGSWISSWCBM3

    Seven Worlds Module 4: Broken Circle
    https://www.fantasygrounds.com/store...IPFGSWISSWCBM4

    Seven Worlds Module 5: Chrysalis
    https://www.fantasygrounds.com/store...IPFGSWISSWCBM5

  4. #14
    I just submitted Book 7 into QA last night (Book 6 is already there). I'm guessing 6 & 7 will be released together similar to how the previous ones were.

    So that means I'm moving into more bug fixes and enhancement mode. I have a short list of things I've been compiling already. For example a bunch of general format/consistency cleanup and adding some coding to use fast tests, adding the 'free' skills to NPC's in SWADE, etc.

    If anyone has started playing around with this and has suggestions or finds any additional bugs, please let me know.

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