DICE PACKS BUNDLE
Page 2 of 2 First 12
  1. #11
    The feats should work now with the "Self-Contained Data" option is checked, which it is by default. I still want to figure out the module-issue (because I like the way the feats are formatted in the module) so I'm keeping both methods available now as separate options while I figure it out. Maybe there is more than one floating around, but at least it's not needed anymore.

    Known missing fields (I discovered while doing a bit more testing myself) include senses, paragon path, and epic destiny. Would also love to add background and themes, but there doesn't seem to be good space in the 4e FG character sheet to add them to? Anyone know if there is?
    Last edited by SieferSeesSomething; October 26th, 2024 at 05:28.

  2. #12
    Quote Originally Posted by SieferSeesSomething View Post
    The feats should work now with the "Self-Contained Data" option is checked, which it is by default. I still want to figure out the module-issue (because I like the way the feats are formatted in the module) so I'm keeping both methods available now as separate options while I figure it out. Maybe there is more than one floating around, but at least it's not needed anymore.

    Known missing fields (I discovered while doing a bit more testing myself) include senses, paragon path, and epic destiny. Would also love to add background and themes, but there doesn't seem to be good space in the 4e FG character sheet to add them to? Anyone know if there is?
    Great! I have a new player coming in soon so I'll get some more testing done shortly just to be sure. And yeah, hadn't noticed the paragon bit when I'd done a quick check, as only one of the test sheets went that far.

  3. #13
    The broken links thing may well be my fault as the author of the Module Maker app - I released a new version in June with extensive changes to the xml tag structure for consistency, but it would have broken existing or generated links (from memory it was mostly using lower instead of camel case, and alphabetising all the structures).

    In terms of where to put Race / Class / Themes / etc. info, the only place I found that really works is the 'Special Abilities' section on the Abilities tab as it can hold links that point to the PC Options entry. You can also put things like Fey Origin and Trance in there that aren't really Feats or Powers that you might want to reference in play.

    Also kudos on getting this done - I started looking at building something to do this when I finished the Module Maker but gave up pretty quickly.
    Discord: skelekon#6366
    Reddit: skelek0n

  4. #14
    Quote Originally Posted by skelekon View Post
    The broken links thing may well be my fault as the author of the Module Maker app - I released a new version in June with extensive changes to the xml tag structure for consistency, but it would have broken existing or generated links (from memory it was mostly using lower instead of camel case, and alphabetising all the structures).

    In terms of where to put Race / Class / Themes / etc. info, the only place I found that really works is the 'Special Abilities' section on the Abilities tab as it can hold links that point to the PC Options entry. You can also put things like Fey Origin and Trance in there that aren't really Feats or Powers that you might want to reference in play.
    Oh, yup. That would definitely explain it. I'm not exactly sure whether Falco or I are using a later version, but I haven't updated my own copy of the module in forever after I last ran your Module Maker (it's been working fine so haven't seen a reason to). So since it's probably me I'll make sure to grab the latest version and match my code with it. That new knowledge helps a lot, so I appreciate it!

    Quote Originally Posted by skelekon View Post
    Also kudos on getting this done - I started looking at building something to do this when I finished the Module Maker but gave up pretty quickly.
    That means a lot coming from the maker of the Module Maker app. You're the reason I and others can play 4e on Fantasy Grounds without taking forever to input everything, so I'm glad to hear you've still been maintaining that, too. Thanks so much!

Page 2 of 2 First 12

Thread Information

Users Browsing this Thread

There are currently 5 users browsing this thread. (0 members and 5 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
TALES of the VALIANT

Log in

Log in