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Today, 13:53 #11
Thanks, but I was more referring to resolution (pixel dimensions) which I'm sure there used to be a recommendation of 1920x1080 (1080p full HD). If we take the data in the current guidelines thread then it appears that for animated maps it's OK to have WEBM video file with 4k x 4k pixels resolution with less than 10MB file size, which I'd like clarification on from SmiteWorks. If that's the current recommendation, then that's good to know.
Last edited by Trenloe; Today at 13:58.
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Today, 14:48 #12
Those numbers sound reasonable. Though I would shy away from 4k images unless you are using only one at a time.
The file size of an image has the greatest impact on network performance as the host has to send a copy to each client. E.g., a 10MB file with 4 players results in 40MB of upstream traffic for the host and 10MB downstream for the client.
The dimensions of an image have the greatest impact on performance and memory usage on the GPU. Images are loaded to and drawn by the GPU.
Webm images have a hybrid impact. Each frame is in memory on the GPU, but they are streamed in so it's only one frame at a time. The streaming, however, is performed on the CPU and can affect overall performance. Particularly if there are lots of webm movies being played.
If the images you are using are working for you and your players, then I wouldn't worry about it. If you are experiencing performance issues, consider reducing the size of your images.
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