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Thread: Second Edition?

  1. #11
    Trenloe's Avatar
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    Quote Originally Posted by Voxpopuli View Post
    I believe if there was more product this game would sell better so its the proverbial chicken & the egg situation.
    Maybe, but that's also debatable, especially when you look across all products - more products might mean more sales overall, but those sales could be split over all the products and so the revenue per developer hour is still relatively low. Anyway, that's all hypothetical. The products would have to sell a lot better than they do now to make it cost effective for SmiteWorks to do the development in-house. They did the development for the first three releases (ruleset plus two DLC products) and probably decided that the sales weren't enough for them to continue development, and/or had other developer priorities, and moved to the community developer model. SmiteWorks is a small company and they can't do everything in-house (even if the work did get a relatively good revenue return) and need to lean on community developers so that they can work on other projects.
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  2. #12
    I see your point thanks for sharing.

  3. #13
    While it is a bit disappointing to not have more content available for certain game systems, I can definitely see issues with "return on investment" as it is. The Star Trek RPG is kind of an oddball system in the sense that the bulk of the game doesn't focus on any kind of direct combat the way D&D does. Because of this, it likely won't gain a huge following in a VTT setting, where a lot of players are more interested in the quicker payoff of being able to hit stuff with swords and clubs.

    Typically, TTRPG players are divided into maybe 4 groups.
    1) The GMs who buy large collections of books for their players to enjoy.
    2) The dedicated players, who buy all the core books and most of the player character supplements.
    3) The semi-casual players, who buy the PHB and maybe one or two other books that interest them.
    4) The super-casual players, who don't buy anything. They mostly join the came for the social experience with their friends.

    So, the first 3 groups will usually buy the PHB or Core book. Group 1 and 2 will buy a lot of stuff, but the way Fantasy Grounds works, the number will be lower because Players can't technically use their own purchased content in a game; only modules the GM owns can be loaded.

    One suggestion to increase sales of modules would be to add the ability in the client for players to load their own purchased content (subject to GM approval).

  4. #14
    Trenloe's Avatar
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    Quote Originally Posted by SylvanSnake View Post
    One suggestion to increase sales of modules would be to add the ability in the client for players to load their own purchased content (subject to GM approval).
    This functionality has been in FG for quite a few years. The gotcha is that a player can't share content they own with other players, or the GM.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  5. #15
    I just want to pipe in and say I'm not so keen on some of the changes for STA 2e. In particular, I don't care for the fact that Challenge Dice are being removed. For me and my players, the CD are one of the features of the rules that enhances the Star Trek theme. And we've liked the expectation and sometimes anxiety of rolling them. While I realize locating a game store that stocks and sells them at a reasonable price can be problematic, Modiphius did implement the CD in such a way that you can easily use standard d6s. Of course we don't have to worry about that in the FGU ruleset, as they're automatically implemented.
    As it stands, for IRL tabletop play, I don't plan on upgrading to 2e - 1e has worked just fine for my players and I and I've noted that some of 2e changes are features that were already added in the Klingon CRB, the Rules Digest and the Players Handbook.

    If this ruleset ever drops the Challenge Dice, I'm going to insist on an extension that allows for a GM to add them back.

  6. #16
    Quote Originally Posted by Trenloe View Post
    This functionality has been in FG for quite a few years. The gotcha is that a player can't share content they own with other players, or the GM.
    I've never seen this and I own a lot of content. When I join a game as player, I only have access to the GM's content, not my own. What I meant is that the players should be able to load their own modules and the GM should have access to the content the player is using as well. This way, each player could, in effect, bring their own books to the table to use for their own characters.
    Last edited by SylvanSnake; May 28th, 2024 at 05:01.

  7. #17
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    Quote Originally Posted by SylvanSnake View Post
    I've never seen this and I own a lot of content. When I join a game as player, I only have access to the GM's content, not my own.
    After you've joined the campaign, the GM has to approve your content from their Module Activation screen to allow you to access it, you won't automatically have access to all of your owned content.

    Quote Originally Posted by SylvanSnake View Post
    What I meant is that the players should be able to load their own modules and the GM should have access to the content the player is using as well. This way, each player could, in effect, bring their own books to the table to use for their own characters.
    The GM won't have access to your content that they don't own, as the architecture doesn't currently support that. The player can still use the content and, depending on how they've used it (e.g. adding spells, features, items, etc. to their PC) the GM may be able to see the content - but the GM won't have full access to the product you own if the GM doesn't own it too.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  8. #18
    Quote Originally Posted by kronovan View Post
    If this ruleset ever drops the Challenge Dice, I'm going to insist on an extension that allows for a GM to add them back.
    I'm not sure how that would happen, since 2E would be a separate ruleset. 1E as an FG product is what it is.

  9. #19
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    Quote Originally Posted by superteddy57 View Post
    Second Edition has not been discussed. In the mean time you can start a feature request for the ruleset. https://www.fantasygrounds.com/featu...rerequests.php
    Feature request started for any want to upvote...

  10. #20
    I upvoted your feature request, but I would not get my hope high up and would look to other VTT that have a better support for Star Trek Adventures.

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