DICE PACKS BUNDLE
Page 45 of 45 First ... 35434445
  1. #441

    Join Date
    Sep 2020
    Location
    Ballston Lake, NY
    Posts
    752
    Quote Originally Posted by flashingturtle View Post
    And is there any way for players to draw their own action cards instead of them being dealt by the GM or autodealt on the turn end? It would be like rolling the d20 in d&d, and an extension or something would be good to enable players to do this manually. Also for skill challenges, chases etc, letting them draw their own cards would be much better. Thanks!
    This has me curious.
    The way it works in FGU is how it works at the table.
    Initiative in Savage Worlds is nothing like rolling a d20 in D&D. It's like a casino dealer at a poker table.
    What's the purpose of having players draw their own cards?
    How is this better than the CT auto dealing and handling Edges like Quick and dropping bennies for another deal?
    Add feature suggestions for Savage Worlds to Fantasy Grounds Feature Request.

  2. #442
    Quote Originally Posted by Mike Serfass View Post
    This has me curious.
    The way it works in FGU is how it works at the table.
    Initiative in Savage Worlds is nothing like rolling a d20 in D&D. It's like a casino dealer at a poker table.
    What's the purpose of having players draw their own cards?
    How is this better than the CT auto dealing and handling Edges like Quick and dropping bennies for another deal?
    At the table the GM draws the cards and gives them to players.

    SWADE is not D&D!
    Savage Rifts© on Fantasy Grounds Store
    Ultimate Edition Fantasy Grounds - ONLY ON Linux
    Twitch Channel

Page 45 of 45 First ... 35434445

Thread Information

Users Browsing this Thread

There are currently 6 users browsing this thread. (0 members and 6 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
GI JOE RPG Launch

Log in

Log in