Quote Originally Posted by flashingturtle View Post
And is there any way for players to draw their own action cards instead of them being dealt by the GM or autodealt on the turn end? It would be like rolling the d20 in d&d, and an extension or something would be good to enable players to do this manually. Also for skill challenges, chases etc, letting them draw their own cards would be much better. Thanks!
This has me curious.
The way it works in FGU is how it works at the table.
Initiative in Savage Worlds is nothing like rolling a d20 in D&D. It's like a casino dealer at a poker table.
What's the purpose of having players draw their own cards?
How is this better than the CT auto dealing and handling Edges like Quick and dropping bennies for another deal?