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October 26th, 2024, 18:35 #11
If the filenames are exactly the same then you could replace the new one with the old in the images folder inside your campaign. (The exact same means also the same file extension as well - so .jpg isn't the same as .webp even if the name is the same). However if you export the map that you currently have using the small export icon at the bottom of the map panel you'll get an xml file with the same name as the map. Replace your existing image your new one (keeping the name the same) and then re-import your new image into your campaign (make sure that the xml file is in the same folder that the image is in before you import it). The xml file will tag along and your occluders will remain. Note that whatever layers you added within FG won't be preserved (apart from the wall occluder layer of course) since you'll be replacing the original image only.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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October 26th, 2024, 21:33 #12
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I believe that this is the correct way to share via google drive, https://drive.google.com/file/d/1_Xx...ew?usp=sharing
Last edited by seycyrus; October 26th, 2024 at 22:38.
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October 26th, 2024, 21:53 #13If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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October 26th, 2024, 22:40 #14
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October 27th, 2024, 12:40 #15
The maps are large dimensionally. File size is one aspect of image size, dimensions are a consideration too. Most of the maps exceed 4K dimensionally.
In case you are not aware, the link below are guidelines and suggestions for image formatting and dimensions.
https://fantasygroundsunity.atlassia...age-GuidelinesLast edited by Laerun; October 27th, 2024 at 12:42. Reason: Added resource link.
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October 27th, 2024, 15:35 #16
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Thanks for looking things over!
In your opinion then, this was the cause of the white blocks - items not being properly placed as shown in my original screenshots? I had thought that large dimensions and/or file size would cause performance issues like lag for my players, not the white block/placement issues.
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October 27th, 2024, 16:54 #17
I haven't had a chance to look at the campaign yet. However, the white squares suggests that there is an error drawing the image on the client. If you are using a lot of very large images, you could be running out of memory on the GPU. Especially when testing using localhost as each image will count twice on the GPU, once for the host and once for the client.
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October 27th, 2024, 17:28 #18
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