-
October 24th, 2024, 22:26 #1
Jack of All Trades for 5e (rebranding of Kit'N'Kaboodle)
MeAndUnique's Kit'N'Kaboodle has been rebranded and put back on the forge. Farratto is the new maintainer.
Jack of All Things
Current Version: v3.1.0
Features:
- Adds an action tab to items and spells. Allows for editing spell effects without putting the record onto a character.
- Adds the ability to set actions to items, which will be shown on the character's Action Tab when the item is equipped.
- Adds charges to items. Automated recharging. Can have items recharged using a die. Can configure something to happen when the item runs out of charges.
- Adds inventories to NPCs. The primary benefit of this feature at present is to give NPCs items that have Actions.
- Time-based recharge. When used in conjunction with the Clock Adjuster extension, items may be configured to recharge daily at Dawn, Noon, Dusk, or Midnight.
- Equipped Effects. When the two extensions are used in conjunction, the power automation feature of Equipped Effects will add the power to the item.
- Automatic Effects data. Leverages data in Automatic effects to automate item recharge configuration for items equipped while using Equipped Effects and Clock Adjuster.
Other Extensions
Care has been taken to avoid negative interactions with other extensions. Current extension support includes:
- Equipped Items, Advanced Effects, Map Parcels, Clock Adjuster, Combat Automation, 5e Automatic Effects.
If you find any negative interactions with other extensions, please let the maintainer know on the forums or Discord.
Installation
It is recommended that you disable and hide Kit'N'Kaboodle on your Forge account. And if you have downloaded any releases from github, you should also delete any copies of KitNKaboodle.ext in your extensions folder.
Install from the forge at https://forge.fantasygrounds.com/shop/items/1959/view
Source code available at (https://github.com/Farratto/JackOfAllThings/releases
Change Log:
v3.1.0: Rebranded to Jack of All Trades. Minor bug fixes to accomdate Combat Automation extension.Last edited by Farratto; Yesterday at 17:42.
-
Yesterday, 03:38 #2
Awesome. Thanks so much for doing this!
-
Yesterday, 16:55 #3
- Join Date
- Nov 2019
- Posts
- 139
Awesome news. Glad to see that we were able to make a transition. For people who are going to ask, they should remove K&K and transition to this which is 100% backwards compatible (correct? )
On Forge, you would disable & hide from forge inventory. If you have manual copies that you installed from Github, you'll want to delete those.
I'd recommend that maybe you add some clarity to post #1 about "How to transition"
-
Yesterday, 17:24 #4
Great thank you!
-MrDDT
Discord @mrddt
Grim Press Discord
Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
Please upvote "Custom Effect List Sorting"
-
Yesterday, 17:41 #5
That's a good suggestion, thank you. I'll do that.
dbachen is right. Jack of All Things is 100% backwards compatible. You should disable and hide Kit'N'Kaboodle on your Forge account. And if you have downloaded any releases from github, you should also delete any copies of KitNKaboodle.ext in your extensions folder.
-
Today, 06:31 #6
- Join Date
- Jul 2022
- Posts
- 63
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks