Fantasy Grounds Merchandise
  1. #1531
    Great to hear. I think your crew list just fell out of sync with who was where.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  2. #1532
    Quote Originally Posted by superteddy57 View Post
    I was able to see some issues in the MP cost for the summary and will be pushed with today's update. The attack stats are generated from the skill sheet with combination from the attributes, but should factor differently if it's listed as a mech skill (Mech icon radio button) and use the mech formula. I am seeing the damage adjust based on tier but you may need to cycle entering and leaving the mech for it to update. Check to see if that is selected. If it is, I'll have to dig a bit deeper on the calculations. I'll add the feedback and suggestion to my notes the next time I'm able to circle back and expand the ruleset.
    Hi Teddy. Thanks for fixing the first 2 issues.

    I'm not sure what you mean about using the mech icon radio button. The weapons do seem to be pulling in the right damage die now, but I still have to manually change it to ranged for ranged weapons, and even when I do, these weapons are adding the wrong damage modifier. It should be [Dice + Tier] for ranged, and [Dice + Tier + Mech Strength] for melee.
    Mech.PNG

    Icon issue persists. My Large player becomes a medium mech (with 5 ft reach) when he enters the mech, and also stays medium when he exits the mech again (with 5 ft reach). I'm not sure if there's an easy way to resize, but having to adjust everything in the combat tracker for everyone every time is a bit of a pain.

    I feel like we're close!

  3. #1533
    I was hit by the hurricane and haven't been able to check messages. I'll take a look at these reports and see what is going on.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  4. #1534
    This might not be a specifically SF issue, but when I do manual dice, the players can see what the actual roll was on the die and that it doesn't match what shows up in the chat. They'll know the GM fudged a number if it doesn't match.

  5. #1535
    That wouldn't be specifically SFRPG. They however haven't matched from my memory on the subject.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

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