TALES of the VALIANT
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  1. #11

    Duplicate record links in STORY window

    With only the ToV Player's Guide and Monster Vault modules loaded, the STORY window/panel with "(All)" Group selected from the drop down list has several record links listed twice and when those links are selected, they display similar but different, sometimes empty, content from each other, with some having odd navigation/paging links when clicking on the next or previous page arrow buttons beneath the windowed text and art content.

    Included in this are two read only "<< New Story>>" entries for the Monster Vault Group that are locked and cannot be removed from the listings when Edit List mode is enabled by clicking the pencil icon at bottom of window.

    There are duplicate links in the Tales of the Valiant Monster Vault Group list for:
    << New Story>>
    Appendix: NPCS

    There are duplicate links in the TOV Player's Guide Group list for:
    Adherent
    Artist
    Backgrounds
    Courtier
    Criminal
    Currency
    Homesteader
    Introduction
    Lineage
    Maker
    Outcast
    Rustic
    Scholar
    Soldier

    It is also curious to me that there is a TOV Player's Guide Group list and a Tales of the Valiant Player's Guide Group list.
    Looks like inconsistent practice and poor proofreading after porting the book's information into the Fantasy Grounds platform.

    FG TOV duplicate links in STORY Window.png
    Attached Images Attached Images

  2. #12
    I mentioned it in another thread but want to make sure it's tracked here.

    The parser for saves and skill checks aren't working for NPCs, Spells, etc.

    ToV uses a different set of standardized wording for all of these types of things and it looks like the parser is only recognizing 5E phrasing (even with the ToV game type set and the extension loaded).

    eg:
    In 5E you'd write DC 14 wisdom saving throw
    In ToV you'd write DC 14 WIS save

    The ToV books are all using the correct wording for the game, but the parser isn't recognizing them. This makes anything other than normal attacks unable to be automated without the DM manually changing the wording on anything being used to the 5E standard.

    Please fix the parser so it recognizes ToV standard wording (I don't think the solution would be to rewrite everything with 5E wording, but technically, that would work too).

  3. #13
    Quote Originally Posted by drempel View Post
    I mentioned it in another thread but want to make sure it's tracked here.

    The parser for saves and skill checks aren't working for NPCs, Spells, etc.

    ToV uses a different set of standardized wording for all of these types of things and it looks like the parser is only recognizing 5E phrasing (even with the ToV game type set and the extension loaded).

    eg:
    In 5E you'd write DC 14 wisdom saving throw
    In ToV you'd write DC 14 WIS save

    The ToV books are all using the correct wording for the game, but the parser isn't recognizing them. This makes anything other than normal attacks unable to be automated without the DM manually changing the wording on anything being used to the 5E standard.

    Please fix the parser so it recognizes ToV standard wording (I don't think the solution would be to rewrite everything with 5E wording, but technically, that would work too).
    Yes this was reported and we believe we have a solution that will be pushed with the weekly update.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  4. #14
    Quote Originally Posted by superteddy57 View Post
    Yes this was reported and we believe we have a solution that will be pushed with the weekly update.
    Sweet.

  5. #15
    Cleric character creation: "Any three skills of your choice" seems to have class skills broken.

  6. #16
    Quote Originally Posted by FoolishFrost View Post
    Cleric character creation: "Any three skills of your choice" seems to have class skills broken.
    Thanks for the report. I'll look into this.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  7. #17
    When rolling dice from character sheet, does not display character name. Just the roll and character icon. Seems this creates confusion.

  8. #18
    Adherant background: Choice 1 background broken?

  9. #19
    When reporting it's best to provide as much detail as possible and exact replicable steps. For the dice rolling that would be a 5e issue and we can take a look, but need more details on what you were rolling and so forth. As for the background, what Choice 1 are you referring to that you think is broken?
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  10. #20
    Sorry, been ill this week. I know better.

    1. If you add the Adherant background during character creation, and check the equipment page: Choice 1 background has no options, but demands one be taken as far as i can tell.
    2. If you double click just about anything that rolls dice on the character sheet, the chat window shows the character's icon, what was rolled, but not the NAME of who was rolled. Check attributes as an example.

    Is that better?

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