Thread: Feedback Thread - FGU v4.6.0
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October 16th, 2024, 01:21 #11
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 21,507
@humby,
Carl just provided fixes for the majority of the items you reported; and the latest version is available in the Test channel for update. Resetting image to Play mode when switching image window states (floating to background) is expected.
@SilentRuin,
Carl is continuing to look at additional items that you brought up; but are more complex to resolve.
Regards,
JPG
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October 16th, 2024, 03:54 #12
Hello. Folders on the image layers are not working. When we put something into a folder, the layer becomes invisible and the folcer can't be expanded.
Last edited by fabiocm; October 16th, 2024 at 03:57.
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Playing Pathfinder 2
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October 16th, 2024, 19:03 #13
Is multi-line support on roadmap? A soft break, similar to what's found in software like Wonderdraft, Inkscape, Gimp, and Inkarnate, would be ideal. While a pop-up box would be great, simply enabling line wrapping would be sufficient.
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Playing Pathfinder 2
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October 17th, 2024, 14:58 #14
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October 18th, 2024, 02:52 #15
- Join Date
- Feb 2017
- Location
- Greece or Iceland, depending on the time of year.
- Posts
- 217
When tokens are locked, holding ALT as the DM to move them in a manner that designates their path and distance counter, no longer works. Have not tested client side to see if that is an issue that also affects players for token locked movement.
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October 18th, 2024, 02:53 #16
- Join Date
- Feb 2017
- Location
- Greece or Iceland, depending on the time of year.
- Posts
- 217
Radial menu: Exit Program and Quit to Launcher have the same icon. I don't think that was intentional.
EDIT: Hmm.. on the very next campaign I loaded, the icons were correct. O_oLast edited by Vass_Dts; October 18th, 2024 at 02:55.
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October 24th, 2024, 18:25 #17
I wonder if it would be worth it to add some kind of validated level to extensions, modules, and rulesets (for that matter). And when one of those is loaded, it checks and says "yep, I am validated for that version of the ruleset" and places a "VALIDATED" (or "UNVALIDATED", as applicable) next to the announcement of whatever was loaded.
Example:
Extension XYZ's extension.xml properties includes
<ruleset>
<name>5E</name>
<version>2024-03-19</version>
</ruleset>
Ruleset 5E's base.xml would have
<version>2024-03-19</version>
<importruleset source="CoreRPG" version="2024-03-19" />
For example, when CoreRPG gets updated, but 5E doesn't, "UNVALIDATED" gets appended to the ruleset announcement text to warn users that "hey, there may be some issues, so be on the lookout".
Same with the extension if 5E gets updated, but the extension doesn't have the ruleset version updated. Potentially, with extensions, provide a popup that warns and gives the option to not load the extension on startup of the campaign. Keeps the extension in the list, but disables for that session.aka Laendra
(Discord: Laendra#9660)
Ultimate license (FGC/FGU)
Current Timezone : Central (CDT) (GMT -5)
OP: 3317036507 / 2369539
My opinions are my own and represent no entity other than myself
I've suspended support for any extensions. It just isn't worth my time anymore to have to continually update them.
Smiteworks has a developer relations problem (perceived or real) that needs to be fixed.
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October 24th, 2024, 18:40 #18Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
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October 24th, 2024, 18:54 #19
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October 24th, 2024, 19:57 #20aka Laendra
(Discord: Laendra#9660)
Ultimate license (FGC/FGU)
Current Timezone : Central (CDT) (GMT -5)
OP: 3317036507 / 2369539
My opinions are my own and represent no entity other than myself
I've suspended support for any extensions. It just isn't worth my time anymore to have to continually update them.
Smiteworks has a developer relations problem (perceived or real) that needs to be fixed.
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