GI JOE RPG Launch
Page 4 of 4 First ... 234
  1. #31
    Quote Originally Posted by BadEye View Post
    Regardless, that developer has done their thing and Tales of the Valiant content is in the final stages of review. We'll be sharing a release date on Fantasy Grounds very soon (talking weeks not months).
    Thank you for the update! I came here to voice my support to whoever is working hard on this, and they're so good, we're close to a release date! Woohoo!

  2. #32
    I keep checking every week with bated breath

    maybe next week

  3. #33
    There is a lot of back and forth going on behind the scenes with fine-tuning and quality control; just to let you know this is still moving forward, and should be this month.

    Regards,
    JPG

  4. #34
    Quote Originally Posted by Moon Wizard View Post
    There is a lot of back and forth going on behind the scenes with fine-tuning and quality control; just to let you know this is still moving forward, and should be this month.

    Regards,
    JPG
    Looks like it got added, got my Kickstarter keys today.

    Just started playing with it. Loaded the ToV extension, and set the game to legacy 5e, which I think is what you are supposed to do.

    Two things off the bat with the character wizard. Making a fighter, equipment selection seems to be not right, got two identical choices for just a couple of weapons instead of all the choices needed.

    So, started making the choices manually (drag and drop on the character sheet) and the explorer's pack doesn't work. Get: "Attempt to open wildcard links(s) that do not match any loaded module data. Check your active Library modules." and then a bunch of busted links in the chat window.

    The two modules I have loaded are Tales of the Valiant Players Guide and Tales of the Valiant Monster Vault.

    Edit: just checked the monster vault, added an Astral Destroyer to the Combat Tracker, and the save for the Tail Whip isn't being parsed correctly. I'm guessing that's true of everything using ToV wording for saves vs 5E wording for saves. Is an update to the parser coming? Otherwise automation isn't going to work well.
    Last edited by drempel; October 21st, 2024 at 20:46.

  5. #35
    I will look at your reports, but you should be setting the game rules version to 'ToV'
    Screenshot from 2024-10-21 14-09-32.png

    The explorer's pack issue is related to the module data and we'll let the developer know.

    As for the NPC parsing, we will be looking into trying to get it fine tuned, but might have some shortcomings with every attack coming out perfectly.

    I have pushed a hotfix for the class kits not showing correct choices in the character wizard.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  6. #36
    Quote Originally Posted by superteddy57 View Post
    I will look at your reports, but you should be setting the game rules version to 'ToV'
    Screenshot from 2024-10-21 14-09-32.png

    The explorer's pack issue is related to the module data and we'll let the developer know.

    As for the NPC parsing, we will be looking into trying to get it fine tuned, but might have some shortcomings with every attack coming out perfectly.

    I have pushed a hotfix for the class kits not showing correct choices in the character wizard.
    Ah sweet, I didn't know about that option, I'll set it for sure

  7. #37
    Nomadic Heritage seems to be missing.

  8. #38
    Quote Originally Posted by vegaserik View Post
    Nomadic Heritage seems to be missing.
    I've alerted the developer of the omission.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  9. #39
    LordEntrails's Avatar
    Join Date
    May 2015
    Location
    -7 UTC
    Posts
    17,894
    Blog Entries
    9
    See the new sub-forum Tales of the Valiant for starting new discussion threads or the existing Bug reporting thread in the sub-forum.

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  10. #40
    posted in the appropriate spot , sorry bout that
    Attached Images Attached Images
    Last edited by mjolnirh; October 23rd, 2024 at 14:26.

Page 4 of 4 First ... 234

Thread Information

Users Browsing this Thread

There are currently 7 users browsing this thread. (0 members and 7 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in