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October 19th, 2024, 17:37 #161
I know there are quite a few rules that allow a re-roll
But the example I used was the Witch spell - Sure Strike spell (The next time you make an attack roll before the end of your turn, roll the attack twice and use the better result.)
There are more spells that also allow these
I used the word Fortune because that was the word being used within Fantasy Grounds when you apply the spell effect in the combat tracker
It's not very common I know, But because it's already a function in many other Fantasy Grounds rulesets I was curious if there were plans to bring that functionality into the PF2 rules
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October 20th, 2024, 00:21 #162
The effect with fortune in the text is purely a reminder that Sure Strike uses the Fortune trait, and so has some limits regarding other fortune effects. As has been mentioned, abilities with the "Fortune" trait can have different dice rolling mechanics associated with them, and therefore there are no specific mechanics associated with this trait within FG.
Additionally, Sure Strike is not just limited to roll 2d20 and keep the best, it also ignores circumstance penalties and the flat check for concealed/hidden. Concealed/Hidden can be handled with the IGNORECONC and HIDDENDC: 0 effects, but ignoring circumstance penalties cannot be automated at this stage.
We will, at some point, add in a form of roll 2 dice and keep the best/worst, but it's not high on our priority list. FYI - this type of functionality isn't implemented in the PF1e ruleset - you may be getting confused with the CA and GRANTCA effects which are a hangover from the D&D 4e ruleset, and provides the flat-footed condition.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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Yesterday, 19:16 #163
Good to hear, thanks for the response.
Now that I think about it, It could also be a part of one of the many add-ons I use in our PF1 game.
Fantasy Grounds has really grown a lot with built in automation functionality in PF2 compared to PF1 which needed a lot of user extensions for automation, while PF2 really has most of the bases covered out of the box, which I appreciate tremendously
Thanks again !
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Today, 18:21 #164
I've added in two experimental effects for attacks: ATKR2KH and ATKR2KL - Roll 2 d20s, Keep the Highest/Lowest. These will be documented in the Wiki soon - to use just add either effect to the attacking creature.
https://www.fantasygrounds.com/forum...ober-22nd-2024Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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