GI JOE RPG Launch
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  1. #461
    Kelrugem's Avatar
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    Quote Originally Posted by Tantrum View Post
    This is great news, big thanks to you Kelrugem.
    Your and Bmos' extensions have been a great asset and a help to my campaign.

    I have one small issue to report. Bmos' "Spell Failure" extension has stopped working. I doesn't give any error notification, just doesn't roll the check.
    Tested it even with a clear campaign with only that extension and no roll.

    Thanks in advance and as I mentioned, it's just a small issue so no hurry.

    -Niko-
    Ah, I see! Thanks for the report I will check it out

  2. #462
    I'd be happy to help as well. I use the following BMOS extensions:


    Inventory Identified
    Encumbrance Penalties
    Coins Weight
    Drain and Permanent Bonuses
    Upgrade NPC Actions
    Spell Formatting
    Advanced Effects for Pathfinder
    Live Hitpoints


    If there is something particular you'd like tested with another extension, please let me know and I'll create a new campaign.

    Otherwise, if anything pops up with one of those, I'll be sure to post it.

    Thank you, Kelrugem, for the offer of support.

  3. #463
    Kelrugem's Avatar
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    Quote Originally Posted by RobboNJ69 View Post
    I'd be happy to help as well. I use the following BMOS extensions:


    Inventory Identified
    Encumbrance Penalties
    Coins Weight
    Drain and Permanent Bonuses
    Upgrade NPC Actions
    Spell Formatting
    Advanced Effects for Pathfinder
    Live Hitpoints


    If there is something particular you'd like tested with another extension, please let me know and I'll create a new campaign.

    Otherwise, if anything pops up with one of those, I'll be sure to post it.

    Thank you, Kelrugem, for the offer of support.
    Thanks!

    Yeah, right now only collecting bug reports (see here for example: https://github.com/users/Kelrugem/projects/3), because I am absolutely not yet familiar with Bmos's code (and that might take a while ) so that I really have to rely on reports

  4. #464
    Not really a bug, but if you could bring back auto rolling saves for the malady tracker that would be awesome!

  5. #465
    Kelrugem's Avatar
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    Quote Originally Posted by snupy View Post
    Not really a bug, but if you could bring back auto rolling saves for the malady tracker that would be awesome!
    Indeed, I will note it Thanks (right now a bit busy with conference preparations; but during holidays I will check in more detail how much I can work through Bmos's code )

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