5E Character Create Playlist
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  1. #271
    As well as having STR requirements.

  2. #272
    Zacchaeus's Avatar
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    Quote Originally Posted by craigbert View Post
    Hi All,

    I have confirmed on Discord that the DMG & SRD both report Mithral Armor as having Disadvantage on stealth when it should not.

    Thanks,

    Craigbert
    Quote Originally Posted by BaneTBC View Post
    As well as having STR requirements.
    Thanks for the report. An update will go out tomorrow.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  3. #273
    Tyranny of Dragons - No refrenece manual, and no stories... so basically no adventure.

  4. #274
    Zacchaeus's Avatar
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    Quote Originally Posted by rhagelstrom View Post
    Tyranny of Dragons - No refrenece manual, and no stories... so basically no adventure.
    Gah, sorry. I forgot to update the export window didn't I? I'll get a hotfix out later today as soon as James wakes up,
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  5. #275
    The Barbarian Path of the Beast adds a 1d8 bonus to your AC in certain situations. I think that an effect such as AC: 1d8 that expires on next roll should work. It is expiring as expected. However, it seems like it is not giving a bonus to AC.

  6. #276
    Zacchaeus's Avatar
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    Quote Originally Posted by spoofer View Post
    The Barbarian Path of the Beast adds a 1d8 bonus to your AC in certain situations. I think that an effect such as AC: 1d8 that expires on next roll should work. It is expiring as expected. However, it seems like it is not giving a bonus to AC.
    The AC effect only accepts numbers as parameters not dice strings. So AC: 2 will work but AC: 1d4 will not. You can see which effects accept numbers and/or dice strings in the wiki https://fantasygroundsunity.atlassia...tion#Modifiers
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  7. #277
    OK, thanks. We figured out that we should really be doing it manually anways since the bonus is not automatic (it is optional).

  8. #278

    NPC Coding for Phandelver and Below: The Shattered Obelisk

    Hi there,

    I noticed that the coded for the following NPC attacks were not coded properly:

    Gibbering Mouther
    - Bite Attack
    - Blinding Spittle

    Grill
    - Tentacles

    Vundru
    - Tentacles
    - All Spells

    Cloaker Mutate
    - Corpse Swipe

  9. #279
    Zacchaeus's Avatar
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    Quote Originally Posted by B0ne View Post
    Hi there,

    I noticed that the coded for the following NPC attacks were not coded properly:

    Gibbering Mouther
    - Bite Attack
    - Blinding Spittle

    Grill
    - Tentacles

    Vundru
    - Tentacles
    - All Spells

    Cloaker Mutate
    - Corpse Swipe
    Can you be more specific as to what you feel is wrong since I can't see any issue. My image shows all the correct details from the NPC sheet is appearing correctly on the CT.
    Attached Images Attached Images
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  10. #280
    Tales of the Valiant extension (Kobold Press, just released today)
    1. Inspiration was renamed to Luck but there are still only options for 1, 2 or 3 checkoff boxes; ToV requires 5.
    2. The Character Wizard doesn't show any options from ToV, though character building is still possible using drag and drop.
    3. Race is renamed to Lineage but there is no place that shows Heritage on the character sheet, and no Heritages to drag and drop. It doesn't look like Heritage was implemented at all.

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