GI JOE RPG Launch
  1. #1
    Farratto's Avatar
    Join Date
    May 2023
    Location
    East Coast, USA
    Posts
    51

    Duration: 1 hour vs 60 minutes

    I'm using the 5e ruleset but I don't know if it applies to others.

    For the automatically created spells on the PC actions tab: When the duration on the spell from the book is 1 hour, it would be more functional to have the automatically created spell translate that to 60 minutes. When you add an effect to the combat tracker that has the duration units set to days or hours, it does not store a duration for the spell (it says the duration to 0, i.e. unlimited).

    Thank you for your time, here is a screenshot for clarity.Screenshot 2024-10-20 085742.jpg

  2. #2
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    27,056
    Blog Entries
    1
    Unless your combat lasts for an hour of in-game time it doesnt really make any difference - you still will have to remove it manually.

  3. #3
    I think the Clock Adjuster extension would correctly process and remove these longer duration effects if they were parsed meaningfully into the CT.

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
5E Character Create Playlist

Log in

Log in