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October 19th, 2024, 02:00 #101
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- Aug 2019
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Where, exactly, within the NPC stat window do you put this coding? I'm trying to code a custom vulnerability (Darksilver, custom material for my game) and have run into a wall. I've come up with a workaround, but in order for the workaround to be smooth, I need the effect to be added to any creature with the following:
Darksilver Weakness; Titanblooded
Obviously, I can make a spell that gives this effect, but how do I make it automatically add this to the creature?
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October 19th, 2024, 03:36 #102
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October 20th, 2024, 18:27 #103
In the campaign options, make sure the "show ability automation fields" option under "Experimental Development" is turned on. Add an ability to the creature, and in the automation field for that ability, add a line that starts with "PermEffect: " (no quotes) and then has the effect you want. That will cause the listed effect to be automatically added to the creature when it is added to the combat tracker.
More details about NPC ability automation can be found here: https://fantasygroundsunity.atlassia...ity+Automation
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