GI JOE RPG Launch
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  1. #101
    Quote Originally Posted by Milke View Post
    These automations are so fun. I tried messing around with skills vs DCs, but it just doesn't seem to work quite right yet. So I'll keep checking back.
    For elite, I did this. It's not perfect, but... I keep this in a notepad. And if I want to make a quick version of an elite monster, I put it in his stat block real fast.

    PermEffect: Elite; AC: 2; ATK: 2; DMG: 2; PERC: 2;SKILL: 2; SAVE: 2|Heal:10[TEMP][SELF]|Heal:15[TEMP][SELF]|Heal:20[TEMP][SELF]|Heal:30[TEMP][SELF]
    Where, exactly, within the NPC stat window do you put this coding? I'm trying to code a custom vulnerability (Darksilver, custom material for my game) and have run into a wall. I've come up with a workaround, but in order for the workaround to be smooth, I need the effect to be added to any creature with the following:
    Darksilver Weakness; Titanblooded

    Obviously, I can make a spell that gives this effect, but how do I make it automatically add this to the creature?

  2. #102
    Quote Originally Posted by Mombarian View Post
    Where, exactly, within the NPC stat window do you put this coding? I'm trying to code a custom vulnerability (Darksilver, custom material for my game) and have run into a wall. I've come up with a workaround, but in order for the workaround to be smooth, I need the effect to be added to any creature with the following:
    Darksilver Weakness; Titanblooded

    Obviously, I can make a spell that gives this effect, but how do I make it automatically add this to the creature?
    I will get on when I get home and look for the info you need (unless Trenloe or Shaderaven or someone beats me to it).

  3. #103
    Quote Originally Posted by Mombarian View Post
    Where, exactly, within the NPC stat window do you put this coding? I'm trying to code a custom vulnerability (Darksilver, custom material for my game) and have run into a wall. I've come up with a workaround, but in order for the workaround to be smooth, I need the effect to be added to any creature with the following:
    Darksilver Weakness; Titanblooded

    Obviously, I can make a spell that gives this effect, but how do I make it automatically add this to the creature?
    In the campaign options, make sure the "show ability automation fields" option under "Experimental Development" is turned on. Add an ability to the creature, and in the automation field for that ability, add a line that starts with "PermEffect: " (no quotes) and then has the effect you want. That will cause the listed effect to be automatically added to the creature when it is added to the combat tracker.

    More details about NPC ability automation can be found here: https://fantasygroundsunity.atlassia...ity+Automation

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