Cosmere RPG Beta Launch
Page 1 of 2 12 Last

Thread: Help please?

  1. #1

    Help please?

    I just bought the system and a ton of DLC content for 1.0 and 2.0. I can't seem to figure out how to do anything of importance. I have learned the basic there is a decided lack of YT videos that help with 1.0 and 2.0. I want to be able to import Dungeon Alchemist maps I have into maps here and run them here. I don't want virtual gaming as all my players are present but rather a map that is able to be displayed as they progress.

    I have sunk a lot of money into this and after 10 hours of watching YT videos and experimenting I have not learned much,......

  2. #2
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    21,379
    In Dungeon Alchemist you can export maps in a format that is specific to Fantasy Grounds (Click on File and then Export). Select Fantasy Grounds from the Format drop down and the file type in the next box and then save. Once you have done that open Fantasy Grounds and then click on Images on the right hand menu and then on the small blue import icon at the bottom right of the window that opens. Navigate to the folder you saved the image from DA in and select it.

    There's more on import images into FGUVTT in video one here https://www.fantasygrounds.com/forum...-do-I-in-Unity
    Last edited by Zacchaeus; Yesterday at 09:05.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  3. #3
    In Dungeon Alchemist, save your DAM file where you want the "master copy" to be, but when you Export the map from DA, select Fantasy Grounds as the format, then for the location, select either the FG images folder (if you want the map accessible in any campaign) or to the campaign-specific images folder.

    You can get this location from within FG by clicking on the Assets button on the right, then the Folder button on the bottom right of that window. This will open Windows Explorer in the location of your FG installation. If you want the map to be accessible from any campaign, click the Images folder under the Fantasy Grounds folder. If you want it in a specific campaign, click the Campaigns folder, then the specific campaign, then the images folder.

    Most of the maps I create are for my running campaign, so I'll save them to the images folder for that campaign, which in my setup is "I:\FantasyGrounds Unity\campaigns\Odyssey of the Dragonlords\images".

    DA exports both the image and a line of sight and lighting file in XML format, so if you export to a different location, make sure you copy both those files back to the images folder.

    I'm not sure if the Import process Zacchaeus describes above also imports the XML.

    If FG is already running when you export the map, click the Refresh button on the Assets window to see the new asset.

    Double-click on the map and click "Create Map Record". An Image window will open with the map in it, and will include line of sight and lighting from DA. I love DA!

    One thing to note, however, is that although FG supports WEBM files, the ones generated by DA can take a LOOONNNG time to export, so I usually select JPG as my format.

  4. #4
    Morenu's Avatar
    Join Date
    Mar 2020
    Location
    Pennsylvania, USA
    Posts
    665
    If you have trouble and want to chat live, my discord is in my signature. Reach out, and i can setup a live chat/screen share or text back and forth. Not an expert but i can probably help with any frustration.
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.

    40+ PF1e Extensions & Modules I use, with links.

    PF1E Coding Effects - Spreadsheet

    Discord: Morenu

  5. #5
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    21,379
    Quote Originally Posted by dendarii View Post

    I'm not sure if the Import process Zacchaeus describes above also imports the XML.
    As long as the xml file is in the same folder as the image (and there's no reason for it not to be) then it will indeed get imported into FGU. Also you can always manually add the xml file to the campaign/images folder once it's imported and FGU will recognise what it is and apply it.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  6. #6
    Thanks, Zacchaeus. That's good to know.

  7. #7
    Ok...So I am confused. I use Dungeon Alchemist and I use Inkarnate........I can create much with Inkarnate with their tools. Dungeon ALchemist allows AI to create me dungeons. I bought this tool along with the additional DLC in the hope that I would have maps already created to ease my time spent on Inkarnate...... especially since I am digitally recreating Mystara and the Hollow World. I am currently working on X1 "Isle of Dread" a well known module for basic and expert Dungeons and Dragons.

    Where are all these maps created for VTT on the Isle of Dread? All I see is bits and pieces of the original module and story and clickable incidents like random encounters etc. Am I to understand that I need to create all the maps from the original scans of the original module?

    Where is the maps for Island of Dread that could be used for a VTT game? Am I deluded in thinking they were already made for me and in reality I must create them myself?

    I do not understand much here....

    I am unable to grasp how I would play a game with no maps and no organization. I have fiddled around with the screen and I see dice and spaces for macros......where are the maps ? Where is the ability to bring up maps for random encounters? I do know how to bring up contents of the modules and post a map on the screen and it seems to have pins stuck in it.......am I to believe they scanned the old maps and that is what I use for the maps?

    From what I have read here, and I am disheartened, is that I have to create my own maps.....create my own random encounters.......create my own everything for a module that is already complete.....


    1. I am looking for a way to use LoS and "fog of war" on a map so that the PC's cannot see my master map and know .....Oh look there is a secret door there OR have spends time forcing them to write out their own dungeon map as they progress. I want to control that.

    2. TO see videos of 1.0 or 2.0 that show a campaign from the DM's perspective on how he/she runs a campaign and what they are doing so I can emulate it and learn to run this.....all the YT videos are very much 5.0 heavy and NONE that I have seen offer and "watch me run a campaign behind the scenes" this is what I am doing.

    Thanks for all the input......i feel silly now spending 1100 dollars on mini pdf's of the same stuff I already own......I own every book in PDF or physical form from TSR up until 3.5

  8. #8
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    27,054
    Blog Entries
    1
    If you buy a module that is a conversion of a published product it will have the same contents as the published content. If Isle of Dread has three maps then that is what the FG product will have. It is a conversion of that product. Far and away the majority of published adventures (not on FG - everywhere) do not have maps for every encounter, especially smaller encounters. But that is the same no matter what format you buy the product in - the original physical copy from 1981 or the PDF from DMSGuild or the Fantasy grounds product.

    Older products had less maps. Older products were designed to be played without minis - it was a lot of hand waving and talking. But even 5E products from WotC dont have all the maps. Not every monster has an image etc.

    In terms of FG adding images - its not economical to do so - images cost money and the majority of the money goes straight to WotC not to FG or the devs who convert the products. Additionally no one has a right to make substantial alterations of the products - the license allows FG to convert the product into FG format - that does involve some formatting changes etc and maybe the addition of pins/bookmarks - but adding additional content is not in the license.

    Its probably not the answer you want but it is what it is.

    In terms of encounters - they are usually draggable straight on to the CT and from there on to a generic map.

    Please can you give a specific example of what you are trying to do. Alternatively you can join the discord server and someone may be able to go thru some of your questions in person.

  9. #9

    Join Date
    Apr 2018
    Location
    Sydney, Australia
    Posts
    258
    I don’t have Isle of Dread, but just looking at it on the FG Store page, it does appear to have line of sight built in. Maps will normally be found in the Images folder, but normally in the story entry there will be links to Encounter, and maps.

  10. #10
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    21,379
    Although they relate to 5e modules videos five and twenty four here are useful in showing how to run a published module https://www.fantasygrounds.com/forum...-do-I-in-Unity

    As damned says the FG conversions are duplicates (or as close to them as can be) of the original published material and include only that which the publisher gives us when we develop. Not every encounter will have a map; and this is especially true of random encounters. Remember as well that the images that are provided are the original images that appeared in the books, and those were created (and are still primarily created) for the books, and not for a digital platform. Only in the last couple of years have the images provided by WotC included things like the complete .psd files with layers for things like the grid, numbering, secret doors etc so that those could be switched off to create players maps without those. Previously it would have been a single layered flattened image with the room numbers baked in. Things like room numbers and text can be very difficult to remove from an image to produce a players map.

    For videos you may want to watch one of the people who stream their games. I can't really point you to anyone in particular since I've never watched a stream but Discord has a channel with links to them and I think Smiteworks did one a few years ago. I'm not sure if any of them stream the ruleset you mention but how you run a game using a published module is system agnostic.

    And, again, join Discord and we can give you much more immediate guidance and suggestions.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

Page 1 of 2 12 Last

Thread Information

Users Browsing this Thread

There are currently 9 users browsing this thread. (0 members and 9 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
5E Product Walkthrough Playlist

Log in

Log in