DICE PACKS BUNDLE
Page 28 of 28 First ... 18262728
  1. #271
    As well as having STR requirements.

  2. #272
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    21,375
    Quote Originally Posted by craigbert View Post
    Hi All,

    I have confirmed on Discord that the DMG & SRD both report Mithral Armor as having Disadvantage on stealth when it should not.

    Thanks,

    Craigbert
    Quote Originally Posted by BaneTBC View Post
    As well as having STR requirements.
    Thanks for the report. An update will go out tomorrow.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  3. #273
    Tyranny of Dragons - No refrenece manual, and no stories... so basically no adventure.

  4. #274
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    21,375
    Quote Originally Posted by rhagelstrom View Post
    Tyranny of Dragons - No refrenece manual, and no stories... so basically no adventure.
    Gah, sorry. I forgot to update the export window didn't I? I'll get a hotfix out later today as soon as James wakes up,
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  5. #275
    The Barbarian Path of the Beast adds a 1d8 bonus to your AC in certain situations. I think that an effect such as AC: 1d8 that expires on next roll should work. It is expiring as expected. However, it seems like it is not giving a bonus to AC.

  6. #276
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    21,375
    Quote Originally Posted by spoofer View Post
    The Barbarian Path of the Beast adds a 1d8 bonus to your AC in certain situations. I think that an effect such as AC: 1d8 that expires on next roll should work. It is expiring as expected. However, it seems like it is not giving a bonus to AC.
    The AC effect only accepts numbers as parameters not dice strings. So AC: 2 will work but AC: 1d4 will not. You can see which effects accept numbers and/or dice strings in the wiki https://fantasygroundsunity.atlassia...tion#Modifiers
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  7. #277
    OK, thanks. We figured out that we should really be doing it manually anways since the bonus is not automatic (it is optional).

Page 28 of 28 First ... 18262728

Thread Information

Users Browsing this Thread

There are currently 3 users browsing this thread. (0 members and 3 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
5E Product Walkthrough Playlist

Log in

Log in