DICE PACKS BUNDLE
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  1. #101
    Quote Originally Posted by Milke View Post
    These automations are so fun. I tried messing around with skills vs DCs, but it just doesn't seem to work quite right yet. So I'll keep checking back.
    For elite, I did this. It's not perfect, but... I keep this in a notepad. And if I want to make a quick version of an elite monster, I put it in his stat block real fast.

    PermEffect: Elite; AC: 2; ATK: 2; DMG: 2; PERC: 2;SKILL: 2; SAVE: 2|Heal:10[TEMP][SELF]|Heal:15[TEMP][SELF]|Heal:20[TEMP][SELF]|Heal:30[TEMP][SELF]
    Where, exactly, within the NPC stat window do you put this coding? I'm trying to code a custom vulnerability (Darksilver, custom material for my game) and have run into a wall. I've come up with a workaround, but in order for the workaround to be smooth, I need the effect to be added to any creature with the following:
    Darksilver Weakness; Titanblooded

    Obviously, I can make a spell that gives this effect, but how do I make it automatically add this to the creature?

  2. #102
    Quote Originally Posted by Mombarian View Post
    Where, exactly, within the NPC stat window do you put this coding? I'm trying to code a custom vulnerability (Darksilver, custom material for my game) and have run into a wall. I've come up with a workaround, but in order for the workaround to be smooth, I need the effect to be added to any creature with the following:
    Darksilver Weakness; Titanblooded

    Obviously, I can make a spell that gives this effect, but how do I make it automatically add this to the creature?
    I will get on when I get home and look for the info you need (unless Trenloe or Shaderaven or someone beats me to it).

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