Cosmere RPG Beta Launch
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  1. #201
    Quote Originally Posted by Trenloe View Post
    As Montis suggests, double check that you have enabled the extension before loading your campaign. If you have and you still can't see the "Parse" tab in a new creature (you need to create a new creature, it's not in the Bestiary list) then please recreate the issue and compile the FG logs and post them here - details on compiling the FG logs can be found in the FG Wiki here: https://fantasygroundsunity.atlassia...o+Compile+Logs - use Method 3 from within the campaign that isn't working correctly.
    I have found that it seems to be the campaign Im missing it from. This campaign is labeled P"athfinder (2E Legacy)". I have another campaign that the ruleset is just "Pathfinder (2E)" and I can see it there as well as others that I cant see in the first one.

    In the first campaign (The problem one) the extensions I have are:
    -Pathbuilder Import
    -Big Portraits
    -PFRPG2 GM Enhyancements
    -Success Level Colors

    In the older campaign I have:
    -Pathbuilder Import
    -Big Portraits
    -Cohorts and Companions
    -PFRPG2 GM Enhancements
    -PFRPG2 Upgrades
    -PF2ECreatureParser
    -Success Level Colors

  2. #202
    Trenloe's Avatar
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    May 2011
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    @Darrenan - any PFRPG2 extension needs to be updated to also be available for the PFRPG2-Legacy ruleset. Unfortunately there's nothing that can be done inside the ruleset to cater for this, so the extension needs to be modified. Sorry for the hassle.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  3. #203
    Ah yes, I forgot I had noticed that was a thing with this one. Actually the number one reason I've switched most of my campaigns over to Remastered is so I could keep using this extension.

  4. #204
    Version 1.4 has just been pushed to the Forge. This fixes incompatibilities with FG v4.5.0. I only did rudimentary testing, so please report any issues you run into, thanks.

  5. #205
    Is there any chance of this being updated to work with Starfinder 2e?

  6. #206
    I am unable to parse any stat blocks. The console displays the following:

    [10/17/2024 10:52:54 AM] [ERROR] Script execution error: [string "PF2CreatureParser:..s/pf2creatureparser.lua"]:36: attempt to index local 'sName' (a nil value)
    I have tried multiple sources, including manually typing in the stat block along with all-capped, uncapped and init-capped creature names.

  7. #207
    Thanks for the sample stat blocks you PM'd me. I don't see what is obviously wrong, but I'll do a deep dive tomorrow and see if I can figure it out.

  8. #208
    ok schedule this evening freed up. I tried both of the stat blocks you provided and they both parsed correctly without any errors, with no other extensions loaded.

    As usual, if you're using other extensions, disable all of them except this one and then enable them one by one until you find the extension that's causing the conflict.

    Also, since the stat blocks you provided were copy and pasted several times, including once into notepad++, please make sure the text you are pasting into the NPC does not contain any hidden or special characters. Also make sure you are using the parse TEXT button, NOT the parse JSON button. The latter option is only to be used when copying JSON from the PF2E Monster Tool website (although I tested this, and it generates an entirely different error than the one you provided in your PM to me).

    Also verify that the version in the announcement message sent to the chat window says 1.4, which is the latest version.
    Last edited by darrenan; Today at 02:12.

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