Cosmere RPG Beta Launch
  1. #1

    The $24 question for me...

    Is whether the same modules work on other 5e games and settings, such as Everyday Heroes or Doctors and Daleks, and whether the systems needed to play are at all altered when you have different subsets of rules. What can be handwaved in?
    FGU Ultimate -- All Players Welcome
    "Without Love, I'd have no anger. I wouldn't believe in righteousness." -- Bernie Taupin

  2. #2
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    21,361
    I'm not really sure what the question is here. I can't find either of the systems that you mention on the store or on the forge so I assume that rulesets for these systems don't exist but that both are based on the 5e ruleset?

    So whether the 5e ruleset as it stands can handle such games will depend on how much of a difference there is between the systems and the existing ruleset and how much you want to closely match what the changes are. For example if there are different skills or the ability scores are different or combat is handled differently. If you want to closely match these systems then you'll either need to create a new ruleset based on the 5e one or write an extension that handles the differences.

    It's difficult to give more precise advice without knowing what differences there are in the systems you mention and the current 5e ruleset.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
5E Product Walkthrough Playlist

Log in

Log in