Just trying to figure out if this is a bug or an odd missing feature, it's possble to use an effect to modify an attribute or skills wild die, and to apply a flat bonus or penalty to an attribute and all skills tied to it, but when you add the > to make the wild die mod affect skills under an attribute it doesn't work (I'm trying to set up everyone's wild die to be dynamic depending on the scene as an escelation mechnic). Anyone know what the deal is with it? Cheers!