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Thread: AI Chat

  1. #1

    AI Chat

    Some of the other VTTs are already taking advantage of AI chat to voice thier NPCs.

    What is the plan for FGU?

  2. #2
    Zacchaeus's Avatar
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    I haven't heard of any plans to introduce that. What use case would there be for it? What sort of stuff would that bring to the table?
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    LordEntrails's Avatar
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    I suspect using AI (or really, it's just text to speech) for voicing NPCs is going to best be handled by a dedicated program, like Dragon, Clownfish or something new (I'm not real informed on that market). Sure, in some years when such programs are mature then I can see an interface like we now have with Syrinscape. But I would hate to see the devs that already have a huge list of feature requests spending hundreds of hours incorporating something like NPC voices.

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    Vass_Dts's Avatar
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    Quote Originally Posted by LordEntrails View Post
    I suspect using AI (or really, it's just text to speech) for voicing NPCs is going to best be handled by a dedicated program, like Dragon, Clownfish or something new (I'm not real informed on that market). Sure, in some years when such programs are mature then I can see an interface like we now have with Syrinscape. But I would hate to see the devs that already have a huge list of feature requests spending hundreds of hours incorporating something like NPC voices.
    Plus, if a GM really cares for voice alteration, there are already apps/services that do that in real time. I personally use voicemod to change my voice for specific NPCs.

    A full AI integration would enable NPCs that reply on their own without GM input, which is something I personally don't care at all about. If automated spell animations push a VTT to full video game territory on a grade of say 3, then AI would push that to 11. That's not my cup of tea.

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