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  1. #1121
    leozelig's Avatar
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    Minor update from a few days ago:

    [Updated] Class table rows prevent wrapping to new line to maintain alignment with level labels.
    [Added] Titles to class records for thief, elf, and halfling classes.

    I did not add titles if they are alignment-specific and the ruleset does not provide an alignment-specific class record. Only the thief has that (for skill progression), so no titles for cleric, warrior, wizard, and dwarf.

  2. #1122
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    Small update based on a couple things I noticed while updating the MCC ruleset with the new class advancement table:

    [Fixed] Deed die and luck die not auto-populating at level 1 when dropping class to character sheet.
    [Fixed] Modifier adjustments less than 0 not updating on level advancement.
    Last edited by leozelig; October 13th, 2024 at 23:46.

  3. #1123
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    Nice work on this ruleset leozelig.

    A couple of things I noticed, and I can't tell if they have been reported yet.

    1. (Core Rulebook) Dragging a non-human occupation, then the non-human class some of the racial abilities get duplicated on the character sheet.

    2. (DCC Annual) For the Clerics of xxxxxxxx, Divine Aid doesn't get dropped into the Action tab on the character sheet in the same way as it would have from the Core Rulebook.
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  4. #1124
    leozelig's Avatar
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    Thank you, Mortar. The ruleset is supposed to check for duplicates before adding features, but I will look at that. The divine aid issue should be an easy fix.

  5. #1125
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    Quote Originally Posted by Mortar View Post
    Nice work on this ruleset leozelig.

    A couple of things I noticed, and I can't tell if they have been reported yet.

    1. (Core Rulebook) Dragging a non-human occupation, then the non-human class some of the racial abilities get duplicated on the character sheet.

    2. (DCC Annual) For the Clerics of xxxxxxxx, Divine Aid doesn't get dropped into the Action tab on the character sheet in the same way as it would have from the Core Rulebook.
    I uploaded fixes for these. Thanks again for the report!

  6. #1126
    leozelig's Avatar
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    Update 2024-12-20:

    [Updated] Spell record display uses headers for General, Corruption, Misfire, and Manifestation sections.

    [Updated] Mercurial magic section on spell record moved below Manifestation section.
    [Updated] General section on spell record is formatted text field.
    [Updated] No headers or labels display in power record if only General section has content.
    [Updated] 'Summary' display mode at bottom of char sheet Actions tab renamed 'Mercurial' which is the displayed field for this mode.
    [Added] Spell importer to convert copy/paste text to spell record. Multiple paragraphs are not permitted for any section; create paragraph breaks after converting to spell record.
    [Removed] Description field on spell record (above Results Table).

    The spell importer is similar to the NPC importer. Cut and paste text to the importer window. I recommend using CTRL-A (select all) and CTRL-J (join text), and then creating the line breaks manually. Note that the top line is not broken up, and each section is a single paragraph. Here is an example of the expected format:


    Code:
    Flaming Hands
    Level: 1 Range: 15’ Duration: Instantaneous Casting time: 1 action Save: None
    General The caster produces gouts of fire from their bare hands to burn their enemies.
    Manifestation Roll 1d4: (1) caster’s hands burst into flames etc.
    Corruption Roll 1d4: (1) hands permanently blackened etc.
    Misfire Roll 1d4: (1) flame jets from random appendage etc.
    1 Lost, failure, and worse! Roll 1d6 modified by Luck: (0 or less) corruption + patron taint + misfire etc.
    2-11 Lost. Failure.
    12-13 A single blast of fire strikes one target etc.
    14-17 Spell produces a blast of fire etc.
    18-19 Spell produces a blast of fire etc.
    20-23 Spell produces a blast of fire etc.
    24-27 Spell produces a blast of fire etc.
    28-29 Caster creates a single blast of fire etc.
    30-31 Caster creates two blasts etc.
    32+ Caster can blast fire etc.


  7. #1127
    leozelig's Avatar
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    Oh yeah, I also added the table links for corruption and misfire to the core rules spells. Those tables were in the library before, but the link was missing from the spell records.

  8. #1128
    leozelig's Avatar
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    I'm going to do some work on allowing you to toggle between the MCC char sheet and DCC char sheet using the MCC ruleset. I don't plan to do that for the DCC ruleset, so if you want to run a crossover game, use the MCC ruleset. I don't know how easy it will be to get it working without breaking a bunch of stuff, but I will try!

  9. #1129
    Awesome work!
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  10. #1130
    Just what I wanted for Christmas!

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