Cosmere RPG Beta Launch
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  1. #1091
    Quote Originally Posted by Koldun7 View Post
    Hi!

    We are getting an error in a campaing with the free extension Pathfinder - Naval Combat

    The exception is:
    [ERROR] Handler error: [string "..h alternative icons:..r_action_damage.lua"]:1231: attempt to index local 'bImmune' (a nil value)

    As far as I can see in the code (I don't know LUA) it seems to need to check in the index "all" exists in the array in the if located in line 1231 of manager_action_damage.lua



    Thanks!!
    Hi

    Thanks for the report

    Do you have other extensions loaded? Usually that error appears if there is an incompatibility with other extensions; the index "all" should be fine

    (but at latest this weekend I will update my extensions, already started a bit, so that my extensions are hopefully soon again as compatible as possible )

  2. #1092
    Quote Originally Posted by Kelrugem View Post
    Hi

    Thanks for the report

    Do you have other extensions loaded? Usually that error appears if there is an incompatibility with other extensions; the index "all" should be fine

    (but at latest this weekend I will update my extensions, already started a bit, so that my extensions are hopefully soon again as compatible as possible )
    We have a lot of extensions, but the only difference with another campaign were this works perfectly is the naval combat extension

    That extension changes the vehicle sheets because ships have two hit points values, my guess is that the problem lies there.

    I'll create a new campaign with only the two extensions loaded to confirm it tho

    Thanks!
    Last edited by Koldun7; October 10th, 2024 at 08:07.

  3. #1093
    Hi again

    Confirmed, with only this two extension the exception appears

    extensions.jpg

    That extension is included in Paizo's Skull & Bones campaing setting

    Hope this helps to solve the problem. Thanks!!

  4. #1094
    Quote Originally Posted by Koldun7 View Post
    Hi again

    Confirmed, with only this two extension the exception appears

    extensions.jpg

    That extension is included in Paizo's Skull & Bones campaing setting

    Hope this helps to solve the problem. Thanks!!
    Thanks a lot!

    Oh, yes, the Naval Combat Extension is certainly incompatible with my extension; sadly, since it is provided in the store (and I do not have the module), I can sadly not open the extension to check the incompatibility :/

    This weekend I may try to contact SmiteWorks about that, maybe they can help me

  5. #1095
    A new version of StrainInjury is uploaded Now there should be no errors anymore when opening the CT, thanks for the patience

    @Asgurgolas: I tried to reduplicate your IF:bloodied; but sadly I cannot observe the stack overflow issue. I also checked the code and the code has a handle to avoid the overflow issue. Did you test the extension without other extensions loaded?

  6. #1096
    Quote Originally Posted by Kelrugem View Post

    @Asgurgolas: I tried to reduplicate your IF:bloodied; but sadly I cannot observe the stack overflow issue. I also checked the code and the code has a handle to avoid the overflow issue. Did you test the extension without other extensions loaded?

    Yes, loaded my campaign with only your extension loaded.

    Bloodied.png


    In the screenshot the effect is turned off, but when it's on you can see (in the erro console) above the script execution errors, which also do nothing. I mean, if I try an attack with "bloodied" effect active, nothing happens (besides an error showing up). No dice rolling either. If I turn it off, dice rolls normally.

    Also the screenshot shows I also have "enhanced items" loaded, so I checked out again without loading it... same issue anyway

    p.s. also, I say "bloodied", but it also does that with "wounded" and "healthy"
    Last edited by Asgurgolas; Today at 13:06.

  7. #1097
    Quote Originally Posted by Asgurgolas View Post
    Yes, loaded my campaign with only your extension loaded.

    Bloodied.png


    In the screenshot the effect is turned off, but when it's on you can see (in the erro console) above the script execution errors, which also do nothing. I mean, if I try an attack with "bloodied" effect active, nothing happens (besides an error showing up). No dice rolling either. If I turn it off, dice rolls normally.

    Also the screenshot shows I also have "enhanced items" loaded, so I checked out again without loading it... same issue anyway

    p.s. also, I say "bloodied", but it also does that with "wounded" and "healthy"
    Hmmm, I see, thanks for the report

    While I try to understand what maybe the culprit, did you also test without(!) any extension? Just to exclude that the error is not by FG itself?

  8. #1098
    Ah, nevermind I was able to replicate it; I forgot to turn on the wound overlays in my test campaign Seems to be related to that; I just wonder why, because I fixed that issue centuries ago. I will see

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