GI JOE RPG Launch
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  1. #741
    Let me know if you have any questions on that stuff. I've done a lot of it to get all the official rulesets and themes in line.

    Regards,
    JPG

  2. #742
    Yes, simply dragging the shortcut into a pc inventory will double it.

    Happens all the time, even a newly created item with a just a name to it.

    Example

  3. #743
    I too experience the duplicate item issue, but only on player-side. Host sees the normal, working amount of items.
    Furthermore, when dragging in talents, the name briefly flashes, then is replaced with "New Talent" but that is barely an issue.

    More vexingly, the combat tracker spits out copious errors when turns begin and when adding/removing actors.

    errors.PNG

  4. #744

    Join Date
    Apr 2009
    Location
    Fullerton, CA.
    Posts
    632
    Thanks for the information @TheMellowFellow. I think I have it sorted out. I will check the player side as well. The combat tracker errors I think I have resolved.

    I am doing a basic graphics update and sorting out the basic windows to align to CoreRPG so there will be less disruption when FG updates. I will touch base, I am hoping to get this updated before Nov 1.

  5. #745
    Thanks so much Paul for all the work you've done on this. This is an amazing resource and me and a few mates are looking forward to playing some Deathwatch.

    Has anyone created a module with npc stat blocks in it? Or do we need to create all of those from scratch?

    Cheers

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