Thread: 40k Multiset Ruleset
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September 19th, 2024, 17:36 #741
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 21,507
Let me know if you have any questions on that stuff. I've done a lot of it to get all the official rulesets and themes in line.
Regards,
JPG
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September 22nd, 2024, 16:21 #742
- Join Date
- Jan 2012
- Posts
- 3
Yes, simply dragging the shortcut into a pc inventory will double it.
Happens all the time, even a newly created item with a just a name to it.
Example
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October 5th, 2024, 11:11 #743
- Join Date
- Mar 2019
- Posts
- 5
I too experience the duplicate item issue, but only on player-side. Host sees the normal, working amount of items.
Furthermore, when dragging in talents, the name briefly flashes, then is replaced with "New Talent" but that is barely an issue.
More vexingly, the combat tracker spits out copious errors when turns begin and when adding/removing actors.
errors.PNG
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October 12th, 2024, 17:44 #744
- Join Date
- Apr 2009
- Location
- Fullerton, CA.
- Posts
- 632
Thanks for the information @TheMellowFellow. I think I have it sorted out. I will check the player side as well. The combat tracker errors I think I have resolved.
I am doing a basic graphics update and sorting out the basic windows to align to CoreRPG so there will be less disruption when FG updates. I will touch base, I am hoping to get this updated before Nov 1.
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December 17th, 2024, 05:28 #745
Thanks so much Paul for all the work you've done on this. This is an amazing resource and me and a few mates are looking forward to playing some Deathwatch.
Has anyone created a module with npc stat blocks in it? Or do we need to create all of those from scratch?
Cheers
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