Cosmere RPG Beta Launch
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  1. #141
    Quote Originally Posted by Doomsword View Post
    I've got what I need - thanks for the help. A thought... maybe next time you update you could try creating a new campaign with OSRIC and the extension to see if it happens then, too.
    Will do

  2. #142
    Hi,
    just applied Tuesday's update and restarted with a new OSRIC/AD&D OHR campaign. No issues at all. Launched existing campaign (the one you have a copy of) no issues at all.

    So either this update didn't generate the issue or it doesn't effect a new campaign.

  3. #143
    Ok, that's good to know. Thanks for trying it.

    I got busy and forgot to mention what I found in terms of what triggers the issue. I can reproduce it in my campaigns now.

    If there's a token on the map that represents a dead PC, the issue will occur on load/reload. If you remove the token (or give it some hit points) and then reload, the problem doesn't occur. If you thereafter add the dead token back to the map, there's no issue until you reload with the token still on the map.

    So... something is going on with the tokens for dead guys and it doesn't have anything to do with updates. If I can reproduce it, that probably means that it can happen to everybody. I'll dig into it and get a fix out as soon as I can.

    Thanks very much for helping me track this down.
    Twitter: @Doomswords
    Discord: Doomsword#0669

  4. #144
    I'm trying to set up a new 1E campaign. When I create a new character and drag the class to the levels window, I am getting incorrect XP to next level values - Fighter is showing 1900 instead of 2000, Cleric is showing 1550 instead of 1500, and Magic User is showing 2400 instead of 2500.

  5. #145
    OSRIC's values are slightly different from 1E's XP values and the numbers you are seeing are coming from the OSRIC - Player's Content module. You can see them in the "Other" tab in the detail view for each class.

    You'll either need to change those values in the module in each campaign you use it in or create your own version of the module. You could do that by opening the module in an empty campaign, making the changes, and then /exporting the module with all of the record types that OSRIC uses. You'd then load that new module (with the changes you've made) in your campaigns instead of the one without the changes. At least, I think that's how that goes. You could also modify it "by hand", which is what I usually do but that requires a bit more knowledge.

    Searching for "modifying a module" should return plenty of results with more details than what I've given above.
    Twitter: @Doomswords
    Discord: Doomsword#0669

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