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  1. #1

    Feedback Thread - FGU v4.6.0

    This thread is to provide feedback on the latest changes located in the beta Test channel. Please post any feedback/issues to this thread.

    Regards,
    JPG

  2. #2
    Love the new text tool, definitely looking forward to the end of MouseScrawl (my handwriting is practically illegible when I'm using a pen, never mind a mouse!). Have picked up on several small issues however:

    • Using the buttons to increase or decrease the size of the window switches the sidebar back to the Play tab and resets the settings on the Text tab (if you're using on the other tabs, such as Lighting, doing this switches to the Play tab but the settings you've selected remain).
    • If you set Outline Width, Shadow Offset or Shadow Blur to a value of 1 - 49, the sliders reset to zero after you click on the map to place the text. If you set them to a value of 50 - 100 then the sliders reset to 1 after you click. Clicking to place the text a second time without adjusting the sliders uses the original (non-zero) values.
    • Changing the text size resets the sliders to zero.
    • Changing the Shadow Offset by itself does not work - you have to change the Outline Width first (even if you just scrub the slider up and then down again).
    • Clicking on the slider labels causes different behaviour depending on which slider it is:
      • Clicking on Blur on the Effects tab or any of the slider labels on the Text tab causes the slider value to be set to zero and the slider indicator circle to appear at the clicked point - see attached image.
      • Under the Lighting tab, clicking on Speed under Select Light or Add Light sets the value to zero but the slider indicator circle appears in the correct place (far left of the slider). Clicking Speed under Token Light causes the slider to be set to zero and the indicator circle to appear at the clicked point, and clicking on Direction or Length under Ambient Lighting does nothing.
    • Using an italic font, such as Vujahday Script causes the rightmost portion of the last character to be cut off. The amount varies letter by letter and seems to depend on what exactly has been typed, but "Test" and "Sheep" cause very noticible issues with the Vujahday Script font.
    • Several fonts have letters that appear to extend beyond the text item when used as the left- or rightmost character. For example, when writing "Test" in the Bebas Neue font, there is a small black bar that appears on the right of the text at the height of the crossbar for the T and examining the first T shows that the left side ends abruptly. The left-hand cutoff is more noticable when using Noto Sans to write the word "Sheep" - see attached image


    Feedback: It's not obvious that you can click on the number for the slider to amend it - all of the other amendable fields have boxes around them to indicate this.

    All of this was tested in a brand new 5E campaign with only the FG maps module loaded and no extensions or themes.
    Attached Images Attached Images

  3. #3
    The 2.5 object can have a tile attached to it, or it will always have to be independent entity?
    - - -
    Playing Pathfinder 2

  4. #4
    pindercarl's Avatar
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    Quote Originally Posted by humby View Post
    Love the new text tool, definitely looking forward to the end of MouseScrawl (my handwriting is practically illegible when I'm using a pen, never mind a mouse!). Have picked up on several small issues however:

    • Using the buttons to increase or decrease the size of the window switches the sidebar back to the Play tab and resets the settings on the Text tab (if you're using on the other tabs, such as Lighting, doing this switches to the Play tab but the settings you've selected remain).
    • If you set Outline Width, Shadow Offset or Shadow Blur to a value of 1 - 49, the sliders reset to zero after you click on the map to place the text. If you set them to a value of 50 - 100 then the sliders reset to 1 after you click. Clicking to place the text a second time without adjusting the sliders uses the original (non-zero) values.
    • Changing the text size resets the sliders to zero.
    • Changing the Shadow Offset by itself does not work - you have to change the Outline Width first (even if you just scrub the slider up and then down again).
    • Clicking on the slider labels causes different behaviour depending on which slider it is:
      • Clicking on Blur on the Effects tab or any of the slider labels on the Text tab causes the slider value to be set to zero and the slider indicator circle to appear at the clicked point - see attached image.
      • Under the Lighting tab, clicking on Speed under Select Light or Add Light sets the value to zero but the slider indicator circle appears in the correct place (far left of the slider). Clicking Speed under Token Light causes the slider to be set to zero and the indicator circle to appear at the clicked point, and clicking on Direction or Length under Ambient Lighting does nothing.
    • Using an italic font, such as Vujahday Script causes the rightmost portion of the last character to be cut off. The amount varies letter by letter and seems to depend on what exactly has been typed, but "Test" and "Sheep" cause very noticible issues with the Vujahday Script font.
    • Several fonts have letters that appear to extend beyond the text item when used as the left- or rightmost character. For example, when writing "Test" in the Bebas Neue font, there is a small black bar that appears on the right of the text at the height of the crossbar for the T and examining the first T shows that the left side ends abruptly. The left-hand cutoff is more noticable when using Noto Sans to write the word "Sheep" - see attached image


    Feedback: It's not obvious that you can click on the number for the slider to amend it - all of the other amendable fields have boxes around them to indicate this.

    All of this was tested in a brand new 5E campaign with only the FG maps module loaded and no extensions or themes.
    Thanks for the feedback on the text. I'll take a look at these.

  5. #5
    pindercarl's Avatar
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    Quote Originally Posted by fabiocm View Post
    The 2.5 object can have a tile attached to it, or it will always have to be independent entity?
    The objects are independent from other layers. If you want to group an object with an underlying image, you can put both into a folder.

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