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October 5th, 2024, 21:40 #121
Such things as sorcery points and other abilities that increase with level are not automated. It is a manual process to update these using preparation mode.
To add a name to a power group click on the edit button on the bottom right of the window whilst in Standard mode.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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October 5th, 2024, 23:47 #122
I am not certain where this goes, but I found a typo in the 2024 PH:
typo.png
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October 6th, 2024, 01:16 #123
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 21,086
The hand symbol button is exactly the same button as the star symbol before. It adds a new power entry with an empty group value.
To edit the group value of a power (and thus create new power groups); you need to click the Edit button to display the group information for the powers. Once the group field is visible, you can edit the group value for any power. If the group value of a power is a new value after exiting the group data entry field, it will create a new power group. This is very similar to how it worked before; but just made group information for each power hidden by default unless in Edit mode.
Currently, the character building feature does not automatically adjust resource numbers for features at future levels, such as sorcery points, second wind uses, ki points, etc.
Regards,
JPG
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October 6th, 2024, 08:39 #124If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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October 6th, 2024, 23:27 #125
- Join Date
- Mar 2019
- Posts
- 6
Thanks for the help Zacchaeus and Moon Wizard
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Yesterday, 19:39 #126
- Join Date
- Jun 2018
- Posts
- 87
In the new player's handbook book the Warlock Fiend Patron page lists two level 14 features: "Hurl Through Hell" and "Bewitching Magic"
The second one seems to be the feature from the Archfey Patron.
This is only in the book, not the separate class/sub class entries.
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Yesterday, 19:50 #127If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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Today, 13:42 #128
This code used to work for vow of enmity but it no longer provides the person with advantage on their attack roll.
Target: Vow of Enmity
Self: IFT: CUSTOM(Vow of Enmity); ADVATK
Hunters Mark still provides the extra damage so i think theres something wrong with the advantage system
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Today, 16:28 #129If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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