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  1. #1

    AD&D 2E Long Rest not restoring Hit Points

    Hi,

    I tried searching for this issue and found nothing, so I'm either inept at searching or at something else.

    I am just learning Fantasy Grounds with the "Classic D&D" ruleset. I've had no actual play sessions yet. I've been following along with some tutorials. I'm now at the Combat section. I've used an Encounter in the Combat Tracker to damage all 3 party members. When I do a Long Rest in the Combat Tracker, it shows up in Chat "Party taking long rest." However, none of the damaged party members are healing. I've also tried going to an individual Character Sheet and using the Long Rest function. That also isn't healing the PC.

    Anyone have any helpful suggestions? I assume if this was an issue for others it would have been posted by now.

    Thanks,

    Chad

  2. #2
    Long Rest is not a thing in 2e.

    There is no linked healing, recovering spells, etc. linked to any one action like that.

    Perhaps an extension to simulate that type of thing is out there?
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  3. #3
    Quote Originally Posted by anstett View Post
    Long Rest is not a thing in 2e.

    There is no linked healing, recovering spells, etc. linked to any one action like that.

    Perhaps an extension to simulate that type of thing is out there?
    I had to double check the rules. 2E PH Chapter 9: Combat "Natural Healing" says with low activity characters regain 1 HP per day. With complete bed rest, they get 3 HP per day. Complete bed rest would seem to me to line up with Long Rest, so I guess I'd expect the ruleset to use that metric for the Long Rest button in the 2E Ruleset. (Even better would be to provide full healing or the 3 HP as options in the Options menu.)

    As long as I know it's not currently supposed to work that way, I'm good. We can do manual healing. Thanks for answering. I really appreciate it!

  4. #4
    Quote Originally Posted by ProDieM View Post
    I had to double check the rules. 2E PH Chapter 9: Combat "Natural Healing" says with low activity characters regain 1 HP per day. With complete bed rest, they get 3 HP per day. Complete bed rest would seem to me to line up with Long Rest, so I guess I'd expect the ruleset to use that metric for the Long Rest button in the 2E Ruleset. (Even better would be to provide full healing or the 3 HP as options in the Options menu.)

    As long as I know it's not currently supposed to work that way, I'm good. We can do manual healing. Thanks for answering. I really appreciate it!
    You'll note that they "Rest" depends on where. In a dungeon wearing armor is not what they are referring to. . The reason the "long rest" does not adjust health is because it depends on where they are resting. If it's in a inn/safe camp where you remove your armor and dont have to worry about a dragon eating you all night then you'd get the healing. You can also increase that with someone that has healing skills.

    So, it has to many "undefined" variables for the system to know so it's left up to the DM to determine if they get it and resolve how it's handled. I create actions for my players that will heal them 3 and tell them when they can use it.


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    Last edited by celestian; Yesterday at 22:13.
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  5. #5
    I don't see a location specified. It says bed rest. I'm not sure "bed" in bed rest should be defined as a wood frame with mattress lifted above the ground. I think it's clear from the description that a long rest is defined more by a lack of strenuous activity without significant interruption.

    I believe the only other mechanic that is really affected by long rest in 2E is spell memorization. From the description in the PH, I would say the conditions needed for spell recovery are basically the same as what's needed for Long Rest. "The wizard must have a clear head gained from a restful night's sleep and then has to spend time studying their spell books."

    Therefore, as DM, I'm going to determine if the party has successfully completed a long rest. If not, they're not gonna use the Long Rest button in Fantasy Grounds. If I determine the conditions for a Long Rest have been met, then I'd like the Hit Points to be adjusted as per RAW along with the spell replenishment.

    As I said, I now understand that it's not coded that way, but I don't agree that it shouldn't be coded that way. I'm not as familiar with 5E, but memory says there are other important mechanics that are also replenished after a long rest. Maybe the variables among the 5E mechanics are quite different. However, in 2E, spell replenishment and natural healing basically have the same requirements, so they should both occur with the Long Rest function in my opinion.

  6. #6
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    The joys of interpretation and length rule books!
    I read 2E natural healing as only occurring when your primary activity is resting/sleeping.
    In early versions of D&D a Cleric was very much essential.

    In my experience Clerics started to fall out of favor with players over time as their team mates treated them like personal med kits and wanted their Clerics to focus on healing everyone at the expense of the Cleric enjoying carving out their own heroic destiny.

    Later editions of D&D countered this with things like Healing Surges and Long Rests making Clerics optional.

    As Wizards and their spells got stronger in these same earlier versions the rules were written to slow Wizards down - spell components and long study times.

    Memorization is not a thing that happens immediately. The wizard must have a clear head gained from a restful night's sleep and then has to spend time studying his spell books. The amount of study time needed is 10 minutes per level of the spell being memorized. Thus, a 9th-level spell (the most powerful) would require 90 minutes of careful study. Clearly, high-level spellcasters do not lightly change their memorized spells.
    Most people didnt impose these limits on their Wizards because it was just too tedious. But RAW....

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