GI JOE RPG Launch
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  1. #11

  2. #12
    LordEntrails's Avatar
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    Quote Originally Posted by Lazybones1969 View Post
    Dragon of Icespire Peak is set in the same area as Lost Mines, and can be used in conjunction with that adventure to create a sandbox-style campaign with tons of space to explore. Wizards has released three add-on adventures to DoIP (Storm Lord's Wrath, Sleeping Dragon's Wake, and Divine Contention) that can take a party all the way to 13th level. I got them all during one of the sales on the D&D Adventures Bundle and they're generally well done.
    This is what I was going to say. I like the Beyond Trilogy. Si.e and straight forward and easy to extend. See my reviews on the LMOP sub of reddit for details. Or I can post them tomorrow.

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  3. #13
    You could go from LMOP into Princes of the Apocalypse. That is a straightforward seires of eight dungeon crawls.

  4. #14
    I haven't actually run it yet, but Rise Of The Drow looks pretty good in terms of supplied maps, stats, etc. It's certainly very pretty and the hardcover is very in-depth; I think you might need a few generic underground maps for random encounters but the campaign as a whole looks remarkably complete even for when the players start wandering around in the sandboxy bits in between set pieces.

    The Scarlet Citadel is complete in terms of the dungeon, I just had to grab a few interior building maps for when stuff happened in the village IIRC.

    Odyssey of the Dragonlords is pretty good although some supplemental maps for general encounters on the road etc. wouldn't go amiss. Again may need more material if the players tend to wander around the Sandboxy areas a lot.

    The Wild Beyond The Witchlight is OK if your players are going to go along with the story and the general look-and-feel, but terrible if they're going to go off-trail in the sandbox. (I think the same of Descent into Avernus).

    The absolute best in terms of support though as others have said is Phandelver plus Icespire Peak plus Storm Lord's Wrath, Sleeping Dragon's Wake, and Divine Contention then into Princes of the Apocalypse (in the next valley over) and side trips to places like Waterdeep (using a bunch of material from Dragon Heist). Sprinkle in some stuff from Storm King's Thunder as they travel around and you've got an epic campaign with a TON of GM material. I ran that for a couple of years, had a great time.


    Cheers, Hywel

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