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October 4th, 2024, 05:13 #511
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- Sep 2006
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- 45
Out of curiosity, how would one add traits, feats, etc., to XCore? For example, in Tiny D6, your character's abilities are based on what traits you choose. These traits are essentially a name and a short description, no automation or rolls needed. If I wanted to add a selection of traits to my XCore mod so that they could be added to the character sheet, how would I go about doing that?
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October 4th, 2024, 07:04 #512
You would still create them as Rolls - just dont add any roll data
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October 5th, 2024, 01:26 #513
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- Aug 2024
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- 17
Hello everyone... After a long time stopped with my personal project of The Walking Dead, I need your opinion to see if I'm going in the right direction... Here's a sample of a character (just to test the strings of rolls between attributes/skills/stress)... There's still a lot missing, but I believe I've already taken some important steps...
Tobias.xml
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October 5th, 2024, 01:31 #514
What is the mechanic for a Skill Test please? Im not sure its working 100%?
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October 5th, 2024, 01:44 #515
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- Aug 2024
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- 17
skill test = skill + related attribute + stress level. I tried to put the abbreviations of each related attribute in the skill itself... The success mechanics are the same used in Alien RPG and Mutant Year Zero (in this case, each result of 6's is a success and each result of 1's that comes up on the stress dice will count in the character's stress tests at the time... I will still work on adapting these stress tests soon hehe)
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October 5th, 2024, 01:44 #516
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October 5th, 2024, 01:54 #517
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- Aug 2024
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- 17
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October 5th, 2024, 02:00 #518
Yes to handle the Stress die automatically you will need to write an extension.
The other suggestion is to standardise on upper or title case - you have some things all caps and others not.
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October 5th, 2024, 02:13 #519
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- Aug 2024
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- 17
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Yesterday, 21:23 #520
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- Sep 2006
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- 45
I'm trying to build a TinyD6 ruleset, and was wondering how to handle Initiative in XCore. In essence, each player rolls 2d6, and if either of the dice is a 5 or 6, the player succeeds in going before the bad guys. If the roll fails, then the player goes after the bad guys. I'm not sure how to code this one in XCore, so I thought I'd ask.
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