GI JOE RPG Launch
  1. #1
    Farratto's Avatar
    Join Date
    May 2023
    Location
    East Coast, USA
    Posts
    37

    Walk this Way for 5e

    Current version as of last editing this post: 1.3.3

    This extension provides a small popup window at the start of a person's turn that asks if they want to stand up. It happens when a character is prone but does not have one of the conditions that prevents them from standing up.

    image.jpg

    Installation
    Download from the forge at https://forge.fantasygrounds.com/shop/items/1940/view
    Source code available at https://github.com/Farratto/WalkThisWay

    Details
    On turn start, the extension will check the character, whose turn just started, for the prone condition. If it finds it, it will check if that same actor has any of the following effects:

    Grappled, Paralyzed, Petrified, Restrained, Unconscious, Tasha's Hideous Laughter, Unable to Stand, SPEED: none, & NoStand.

    If the actor has prone, but not any of the above effects, the extension will provide a small popup window to the screen of the party that controls that character. The window asks if the person wants to stand up. If they answer yes, the extension will remove the effect that contains prone and add an effect that says "SPEED: 0.5" that lasts until end of turn. If they answer no, close the window, or ignore the window, the extension will do nothing.

    The window can be moved and it remembers where it was. It can be ignored and it will go away at the end of turn without consequences.

    Full Support for Other Extensions/Modules
    Friend Zone, Better Combat Effects, GrimPress's 5e Automatic Effects, & Team Twohy's 5e Effects Coding

    Still Being Developed
    If you find any additional effects, where a user is not able to stand up, please let me know. Or any other concerns or suggestions are welcome.

    Enjoy!


    Change Log
    1.3.3: Made query window more theme-friendly.
    1.3.2: Added Support for Team Twohy's 5e Effects Coding. Made changes under the hood to improve accuracy and efficiency.
    1.2.5: New Options allowing players to individually disable the reminder windows (if DM allows).
    1.2.0: Now will only delete entire effect line if you ask it to. Added a toggle option to turn the extension on/off live. Full support added for BCE & FZ.
    Last edited by Farratto; Today at 03:53.

  2. #2
    Nice little tool to remind the players to stand up haha

  3. #3
    [10/8/2024 7:14:57 PM] [ERROR] Script execution error: [string "WalkThisWay:scripts/manager_combat_wtw.lua"]:335: bad argument #1 to 'pairs' (table expected, got nil)

    I get this error when running this with Better Combat Effects installed alongside. Seems to work fine on its own, but there must be a conflict somewhere in there.

Thread Information

Users Browsing this Thread

There are currently 4 users browsing this thread. (3 members and 1 guests)

  1. jrowsey1,
  2. Stv

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Cosmere RPG Beta Launch

Log in

Log in