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October 8th, 2024, 16:53 #11
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First two modules from the Campaign Book went live today on the Fantasy Ground store and on Steam:
Seven Worlds Module 1: Rumors of War
https://www.fantasygrounds.com/store...IPFGSWISSWCBM1
Seven Worlds Module 2: Divided We Fall
https://www.fantasygrounds.com/store...IPFGSWISSWCBM2
Books 3 & 4 are in QA and should be live soon
Books 5 & 6 are in the hopper for QA
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October 14th, 2024, 23:16 #12
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October 22nd, 2024, 15:38 #13
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Books 3, 4 & 5 out today...(Original post also updated)
Seven Worlds Module 3: Into the Fire
https://www.fantasygrounds.com/store...IPFGSWISSWCBM3
Seven Worlds Module 4: Broken Circle
https://www.fantasygrounds.com/store...IPFGSWISSWCBM4
Seven Worlds Module 5: Chrysalis
https://www.fantasygrounds.com/store...IPFGSWISSWCBM5
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October 30th, 2024, 15:41 #14
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I just submitted Book 7 into QA last night (Book 6 is already there). I'm guessing 6 & 7 will be released together similar to how the previous ones were.
So that means I'm moving into more bug fixes and enhancement mode. I have a short list of things I've been compiling already. For example a bunch of general format/consistency cleanup and adding some coding to use fast tests, adding the 'free' skills to NPC's in SWADE, etc.
If anyone has started playing around with this and has suggestions or finds any additional bugs, please let me know.
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November 10th, 2024, 17:26 #15
Thanks for converting these, my Sunday group is on Chapter 3 now and really loving it.
One note, Module 3: Into the Fire (SWADE) has Leon Granberg's section duplicated onto Johann Patras' in the Important Characters section
A very minor issue in section R of Scene 6 where a link for the Veteran Mesh Trooper is instead a Typical Mesh Trooper, but the Encounter is correct.
Thanks again!Games Running:
WePF Shattered Star (Pathfinder 1e)
Savage Sci-Fi Sundays (SWADE Seven Worlds)
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November 10th, 2024, 17:28 #16
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November 17th, 2024, 13:27 #17
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The last two books are in final release queue so I will be moving into full maintenance / enhancement mode at this point.
My intention is to try and keep the SWD version as pristine as possible; as close to the original as published as I can. I will fix any game play breaking issues but otherwise try to refrain from making any changes that deviate from what you can find in the original print/pdf version.
The SWADE version already has a bunch of changes, as you would expect, to accommodate the core rules differences. Most are minor. Some are more fundamental to the setting.
I have already found and fixed several minor issues. Feel free to continue to point out anything else you may find. As you use it, also feel free to make whatever suggestions to make gameplay easier. I will see what I can do to accommodate.
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November 27th, 2024, 18:38 #18
I am running the intoductory adventure for my group. They are just about to engage in their first Seven Worlds space combat.
I have purchased all the campaign modules now. All of them look excellent, great storyline. Already my favourite savage worlds setting.Cthulhu...in my club, without a tie?!!
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November 28th, 2024, 14:40 #19
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December 3rd, 2024, 16:10 #20
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I backed the Kickstarter for this setting/campaign back in the day and have always wanted to run it. Adapting it for use in FG was my biggest detractor. The existence of these modules in the store now moves it up on the ladder of campaigns I want to run next. I'm curious if the SWADE version includes the changes made by the Playing Seven Worlds withe the Savage Worlds Adventure Edition document released by the publisher. Also, I'd like some elaboration on what is meant by " several rules have been customized to work for the setting and corresponding campaign adventure books." Lastly, I assume the campaign books are all SWD format and manual conversion to SWADE (like replacing the Streetwise skill with the Edge) would still be necessary.
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