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August 21st, 2024, 11:25 #1081Forge Profile
DMsGuild Profile
Forge Modules: B9's Steel Defender.
Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
DMsGuild Extensions: Advanced Weapon Damage, Advanced Spell Damage, Aspect Of The Bear, Spell Long Rest For NPC, Spell Domain.
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Today, 02:05 #1082
- Join Date
- Oct 2020
- Posts
- 8
Hi, tried to search the thread for this, but couldn't find the an answer.
We are playing with LOS.
When the players drop a spell, they are able to put it anywhere on a region of the map which isn't visible to them and then they can click the spell token and get to see from that token LOS - which then reveals the hidden portion of the map.
Is there anything to do to prevent this (or is there a way to make the spell token visibility automatically Mask Sensitive)?
Edit: I should add that this happens when there is light in the region where the spell token is dropped.
Thanks!Last edited by DevInstinct; Today at 11:18.
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Today, 06:15 #1083
I've asked for this before, and it's a mixed bag.
If you have it where the token has no vision at all, then it's hard to place it once you've put on the map and can't see anything, however, I do think thats the best options. If it can innately MAXVIS: 1, it would work really well.-MrDDT
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Today, 12:00 #1084
As MrDDT says, its a mixed bag... If the vision is limited, then on an unknown area the token will just vanish on the drop and hence the player would not be able to interact with it until they move to be able to see it. This makes the drop pointless, as they can not then use the token to target or move it anymore. Which is a problem for user access, ie in this case why bother dropping the token out of sight etc.
If you allow the player to see the token, then it becomes part of the player ( or if party vision is on, part of the group ) vision... and then you get the issue.
The code for this is now fairly old, and things like the vision effects have been added... i've not see 'MAXVIS' and its not documented or referenced in the rulesets, and I'm not sure a lone token can get effect without been a 'player' on the combat tracker.
To make a player on the combat tracker, the system would have to make 'fake' player sheets, log them in and add them to the party. Again party vision would allow extended LOS access.
Its not clear how vision effects radius actually end up relative to the token.
So I can not say its impossible, since the systems have changed, and I already use undocumented features to try and make the tokens work... Maybe new undocumented features might help sort it out, but that opens up a lot of possible future problems to keep track of it the feature gets changes etc..
I'm not sure on how vision effects get down to the token level but giving a token the vision radius of its token might solve this issue. I just dont know how to add that to an image token without giving it a character sheet and combat tracker entry and effects etc..
-peteForge Profile
DMsGuild Profile
Forge Modules: B9's Steel Defender.
Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
DMsGuild Extensions: Advanced Weapon Damage, Advanced Spell Damage, Aspect Of The Bear, Spell Long Rest For NPC, Spell Domain.
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Today, 12:17 #1085
Id also ask what spell were they dropping into an unknown location... spell line of sight requirement is fairly normally a requirement, exceptions do exist. But most spells require the target to be in vision, hence dropping a spell out of vision is not valid in a significant number of situations. I'd say most spells you need to see the drop point, hence you would already have vision of that area. Sure some odd spells might be rules possible to drop out of sight. But then we dont have access to 'did the player drop it in the thickness of a wall' or how the walls/room/door setting allow the actual area to affect the selections. Because we just drop a radius down, the system does not know if its spanning multiple rooms that it can see into or not etc.. The GM would obviously have to make a call onto what actually gets targeted. Its why the spell token target only selects npcs that have the 'visible' option on. Assuming a GM has not made enemies visible on the combat tracker for enemies that are yet to be seen, this would not work. Its also possible in the 'next' room, the GM has not even added the tokens onto the map etc. So nothing to see or even target.
Its a mixed bag of issues and situations. I can not see it ever covering every possible situation. Having 'extra' vision, is not an issue in nearly every situation because most situations need direct line with vision to the placement location of the spell.
-peteForge Profile
DMsGuild Profile
Forge Modules: B9's Steel Defender.
Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
DMsGuild Extensions: Advanced Weapon Damage, Advanced Spell Damage, Aspect Of The Bear, Spell Long Rest For NPC, Spell Domain.
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