Thread: Adding allies in Savage Worlds
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October 3rd, 2024, 17:00 #21
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I welcome others to share how you use NPCs.
The recent fixes to NPCs I made got me thinking about how NPCs (and vehicles) are used in FGU.
I'd like to make NPC use more elegant. So share your ideas.Add feature suggestions for Savage Worlds to Fantasy Grounds Feature Request.
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October 3rd, 2024, 19:20 #22
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I’m curious about the difference between having allies on the party sheet or on an individual character sheet. In testing, it seems that only those on a character sheet are added to the CT when using the “add allies” menu option. Is there some other functionality difference I’m missing?
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October 3rd, 2024, 19:45 #23
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The NPCs on a character sheet are "owned" by that character's player. They can update the NPC, set targets, set effects, stuff like that.
Add feature suggestions for Savage Worlds to Fantasy Grounds Feature Request.
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October 3rd, 2024, 22:07 #24
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Today, 01:31 #25
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Im wondering as Ive just come back to Savage worlds in fantasy grounds after being away playing other things for a few months. Why is the NPC box lagging SOOO much. When I create a new group..Lag. Make a new NPC...Lag. Open an NPC sheet...LAG. it was never doing this before
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Today, 04:06 #26
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Welcome back!
This is all happening from the CT?
If so, completely empty the CT. There have been numerous changes over the last few months. Sometimes that requires everything in the CT to be removed. For good measure, restart FGU after emptying CT and before adding anything.
Please post the results of doing that and we'll go from there.
Also, unload all extensions. A couple have been deprecated because they're part of the ruleset now. They'll throw errors and cause slowness.Add feature suggestions for Savage Worlds to Fantasy Grounds Feature Request.
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