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Yesterday, 21:40 #121
Such things as sorcery points and other abilities that increase with level are not automated. It is a manual process to update these using preparation mode.
To add a name to a power group click on the edit button on the bottom right of the window whilst in Standard mode.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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Yesterday, 23:47 #122
I am not certain where this goes, but I found a typo in the 2024 PH:
typo.png
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Today, 01:16 #123
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 21,064
The hand symbol button is exactly the same button as the star symbol before. It adds a new power entry with an empty group value.
To edit the group value of a power (and thus create new power groups); you need to click the Edit button to display the group information for the powers. Once the group field is visible, you can edit the group value for any power. If the group value of a power is a new value after exiting the group data entry field, it will create a new power group. This is very similar to how it worked before; but just made group information for each power hidden by default unless in Edit mode.
Currently, the character building feature does not automatically adjust resource numbers for features at future levels, such as sorcery points, second wind uses, ki points, etc.
Regards,
JPG
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