GI JOE RPG Launch
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  1. #201
    Unable to drag and drop weapons/items onto supporting character sheets
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  2. #202
    I will have a look and see as this might be related to the recent update. I am however locking down the ruleset for the time being for updates and may take some time for this to go LIVE.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  3. #203

    2nd edition

    Just curious if the new edition, STA 2e is going to be a whole new package, or will the original Core rules be adapted. Right now if I wanted to play 2nd edition on FGU, I'd be stuck.

  4. #204
    Its being built as a new ruleset.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  5. #205
    Quote Originally Posted by Caratacus View Post
    Just curious if the new edition, STA 2e is going to be a whole new package, or will the original Core rules be adapted. Right now if I wanted to play 2nd edition on FGU, I'd be stuck.
    Not really, since the d20 rolls are the same. Just don't roll weapons damage and do any combat that happens to take place manually.

  6. #206
    Quote Originally Posted by Felderburg View Post
    Not really, since the d20 rolls are the same. Just don't roll weapons damage and do any combat that happens to take place manually.
    Indeed, but there are quite a few other subtle changes that would be nicer to be part of the package. For example many Talents aren't identical, ships are different, etc. I think the automation built in to the current system is often undernoticed and underutilized.
    Although it could be played with the 1st edition system, I think you wouldn't get many of the benefits of a properly implemented package.

  7. #207
    MassSailor's Avatar
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    Unable to Add / Edit Ship Tokens

    When creating a new ship or making a copy of one from the core ruleset I am unable to add a token or 3d camera image. When clicking on the token icon on the asset, the picture window comes up blank instead. Can't drag a token image to the unlocked ship record or image window.

    No extensions loaded.
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  8. #208
    Thanks for the report. It will be some time till I'm able to address this report as I currently busy in a high priority project. It may take some time for this to be fixed.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  9. #209
    MassSailor's Avatar
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    Quote Originally Posted by MassSailor View Post
    When creating a new ship or making a copy of one from the core ruleset I am unable to add a token or 3d camera image. When clicking on the token icon on the asset, the picture window comes up blank instead. Can't drag a token image to the unlocked ship record or image window.

    No extensions loaded.

    The issue has been resolved - thanks!
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  10. #210
    MassSailor's Avatar
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    Links to Exported Characters

    Encountered an issue with creating links to character records while converting a pre-generated character pack for the store. The module has story entries for each character and I was hoping to provide a direct link to the character in their story entry. When I load the module, pre-generated character sheet accessed through the link has issues.

    Steps to reproduce:
    • Create a character in a blank development campaign.
    • Drag a weapon equipment item to the character's combat tab (attack should be populated)
    • In a story entry, drag a link to the character.
    • Export stories/pre-generated characters to a module.
    • In a new campaign, load the module.
    • Click the link to the pre-generated character in the story entry.



    Observed issues (only when accessing pre-gen character via the story entry link):
    • Unable to edit portrait/token images on the character sheet.
    • Weapon attacks are not present on the character sheet combat tab.


    In the new campaign, pre-generated characters do not appear as selectable characters unless selected/added from the module->pre-generated characters list. Characters added this way are working as expected - can edit images and attacks are populated. Going to remove the story links to pre-generated characters for now and add direction on how to load them.
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